diff options
author | Tim Almdal <tnalmdal@shaw.ca> | 2010-03-13 08:30:08 -0800 |
---|---|---|
committer | Tim Almdal <tnalmdal@shaw.ca> | 2010-03-13 08:30:08 -0800 |
commit | 995994b93aed3e6249b68bb10b6ac530adbbb4a6 (patch) | |
tree | 8acee5a2296dc751168609661f8d32f3c6efa084 /lib/swfupload | |
parent | be580c9554602c02247fbc2f7401965b9ed00f0b (diff) |
Synchronize the line endings with the vendor branch.
Diffstat (limited to 'lib/swfupload')
-rw-r--r-- | lib/swfupload/swfupload.js | 1960 | ||||
-rw-r--r-- | lib/swfupload/swfupload.queue.js | 194 |
2 files changed, 1077 insertions, 1077 deletions
diff --git a/lib/swfupload/swfupload.js b/lib/swfupload/swfupload.js index 969e2008..e65b19cb 100644 --- a/lib/swfupload/swfupload.js +++ b/lib/swfupload/swfupload.js @@ -1,980 +1,980 @@ -/**
- * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
- *
- * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
- *
- * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
- * http://www.opensource.org/licenses/mit-license.php
- *
- * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
- * http://www.opensource.org/licenses/mit-license.php
- *
- */
-
-
-/* ******************* */
-/* Constructor & Init */
-/* ******************* */
-var SWFUpload;
-
-if (SWFUpload == undefined) {
- SWFUpload = function (settings) {
- this.initSWFUpload(settings);
- };
-}
-
-SWFUpload.prototype.initSWFUpload = function (settings) {
- try {
- this.customSettings = {}; // A container where developers can place their own settings associated with this instance.
- this.settings = settings;
- this.eventQueue = [];
- this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
- this.movieElement = null;
-
-
- // Setup global control tracking
- SWFUpload.instances[this.movieName] = this;
-
- // Load the settings. Load the Flash movie.
- this.initSettings();
- this.loadFlash();
- this.displayDebugInfo();
- } catch (ex) {
- delete SWFUpload.instances[this.movieName];
- throw ex;
- }
-};
-
-/* *************** */
-/* Static Members */
-/* *************** */
-SWFUpload.instances = {};
-SWFUpload.movieCount = 0;
-SWFUpload.version = "2.2.0 2009-03-25";
-SWFUpload.QUEUE_ERROR = {
- QUEUE_LIMIT_EXCEEDED : -100,
- FILE_EXCEEDS_SIZE_LIMIT : -110,
- ZERO_BYTE_FILE : -120,
- INVALID_FILETYPE : -130
-};
-SWFUpload.UPLOAD_ERROR = {
- HTTP_ERROR : -200,
- MISSING_UPLOAD_URL : -210,
- IO_ERROR : -220,
- SECURITY_ERROR : -230,
- UPLOAD_LIMIT_EXCEEDED : -240,
- UPLOAD_FAILED : -250,
- SPECIFIED_FILE_ID_NOT_FOUND : -260,
- FILE_VALIDATION_FAILED : -270,
- FILE_CANCELLED : -280,
- UPLOAD_STOPPED : -290
-};
-SWFUpload.FILE_STATUS = {
- QUEUED : -1,
- IN_PROGRESS : -2,
- ERROR : -3,
- COMPLETE : -4,
- CANCELLED : -5
-};
-SWFUpload.BUTTON_ACTION = {
- SELECT_FILE : -100,
- SELECT_FILES : -110,
- START_UPLOAD : -120
-};
-SWFUpload.CURSOR = {
- ARROW : -1,
- HAND : -2
-};
-SWFUpload.WINDOW_MODE = {
- WINDOW : "window",
- TRANSPARENT : "transparent",
- OPAQUE : "opaque"
-};
-
-// Private: takes a URL, determines if it is relative and converts to an absolute URL
-// using the current site. Only processes the URL if it can, otherwise returns the URL untouched
-SWFUpload.completeURL = function(url) {
- if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {
- return url;
- }
-
- var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");
-
- var indexSlash = window.location.pathname.lastIndexOf("/");
- if (indexSlash <= 0) {
- path = "/";
- } else {
- path = window.location.pathname.substr(0, indexSlash) + "/";
- }
-
- return /*currentURL +*/ path + url;
-
-};
-
-
-/* ******************** */
-/* Instance Members */
-/* ******************** */
-
-// Private: initSettings ensures that all the
-// settings are set, getting a default value if one was not assigned.
-SWFUpload.prototype.initSettings = function () {
- this.ensureDefault = function (settingName, defaultValue) {
- this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
- };
-
- // Upload backend settings
- this.ensureDefault("upload_url", "");
- this.ensureDefault("preserve_relative_urls", false);
- this.ensureDefault("file_post_name", "Filedata");
- this.ensureDefault("post_params", {});
- this.ensureDefault("use_query_string", false);
- this.ensureDefault("requeue_on_error", false);
- this.ensureDefault("http_success", []);
- this.ensureDefault("assume_success_timeout", 0);
-
- // File Settings
- this.ensureDefault("file_types", "*.*");
- this.ensureDefault("file_types_description", "All Files");
- this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"
- this.ensureDefault("file_upload_limit", 0);
- this.ensureDefault("file_queue_limit", 0);
-
- // Flash Settings
- this.ensureDefault("flash_url", "swfupload.swf");
- this.ensureDefault("prevent_swf_caching", true);
-
- // Button Settings
- this.ensureDefault("button_image_url", "");
- this.ensureDefault("button_width", 1);
- this.ensureDefault("button_height", 1);
- this.ensureDefault("button_text", "");
- this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
- this.ensureDefault("button_text_top_padding", 0);
- this.ensureDefault("button_text_left_padding", 0);
- this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
- this.ensureDefault("button_disabled", false);
- this.ensureDefault("button_placeholder_id", "");
- this.ensureDefault("button_placeholder", null);
- this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
- this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
-
- // Debug Settings
- this.ensureDefault("debug", false);
- this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API
-
- // Event Handlers
- this.settings.return_upload_start_handler = this.returnUploadStart;
- this.ensureDefault("swfupload_loaded_handler", null);
- this.ensureDefault("file_dialog_start_handler", null);
- this.ensureDefault("file_queued_handler", null);
- this.ensureDefault("file_queue_error_handler", null);
- this.ensureDefault("file_dialog_complete_handler", null);
-
- this.ensureDefault("upload_start_handler", null);
- this.ensureDefault("upload_progress_handler", null);
- this.ensureDefault("upload_error_handler", null);
- this.ensureDefault("upload_success_handler", null);
- this.ensureDefault("upload_complete_handler", null);
-
- this.ensureDefault("debug_handler", this.debugMessage);
-
- this.ensureDefault("custom_settings", {});
-
- // Other settings
- this.customSettings = this.settings.custom_settings;
-
- // Update the flash url if needed
- if (!!this.settings.prevent_swf_caching) {
- this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
- }
-
- if (!this.settings.preserve_relative_urls) {
- //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it
- this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
- this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
- }
-
- delete this.ensureDefault;
-};
-
-// Private: loadFlash replaces the button_placeholder element with the flash movie.
-SWFUpload.prototype.loadFlash = function () {
- var targetElement, tempParent;
-
- // Make sure an element with the ID we are going to use doesn't already exist
- if (document.getElementById(this.movieName) !== null) {
- throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
- }
-
- // Get the element where we will be placing the flash movie
- targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
-
- if (targetElement == undefined) {
- throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
- }
-
- // Append the container and load the flash
- tempParent = document.createElement("div");
- tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
- targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
-
- // Fix IE Flash/Form bug
- if (window[this.movieName] == undefined) {
- window[this.movieName] = this.getMovieElement();
- }
-
-};
-
-// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
-SWFUpload.prototype.getFlashHTML = function () {
- // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
- return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
- '<param name="wmode" value="', this.settings.button_window_mode, '" />',
- '<param name="movie" value="', this.settings.flash_url, '" />',
- '<param name="quality" value="high" />',
- '<param name="menu" value="false" />',
- '<param name="allowScriptAccess" value="always" />',
- '<param name="flashvars" value="' + this.getFlashVars() + '" />',
- '</object>'].join("");
-};
-
-// Private: getFlashVars builds the parameter string that will be passed
-// to flash in the flashvars param.
-SWFUpload.prototype.getFlashVars = function () {
- // Build a string from the post param object
- var paramString = this.buildParamString();
- var httpSuccessString = this.settings.http_success.join(",");
-
- // Build the parameter string
- return ["movieName=", encodeURIComponent(this.movieName),
- "&uploadURL=", encodeURIComponent(this.settings.upload_url),
- "&useQueryString=", encodeURIComponent(this.settings.use_query_string),
- "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
- "&httpSuccess=", encodeURIComponent(httpSuccessString),
- "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
- "&params=", encodeURIComponent(paramString),
- "&filePostName=", encodeURIComponent(this.settings.file_post_name),
- "&fileTypes=", encodeURIComponent(this.settings.file_types),
- "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
- "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
- "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
- "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
- "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
- "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
- "&buttonWidth=", encodeURIComponent(this.settings.button_width),
- "&buttonHeight=", encodeURIComponent(this.settings.button_height),
- "&buttonText=", encodeURIComponent(this.settings.button_text),
- "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
- "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
- "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
- "&buttonAction=", encodeURIComponent(this.settings.button_action),
- "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
- "&buttonCursor=", encodeURIComponent(this.settings.button_cursor)
- ].join("");
-};
-
-// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
-// The element is cached after the first lookup
-SWFUpload.prototype.getMovieElement = function () {
- if (this.movieElement == undefined) {
- this.movieElement = document.getElementById(this.movieName);
- }
-
- if (this.movieElement === null) {
- throw "Could not find Flash element";
- }
-
- return this.movieElement;
-};
-
-// Private: buildParamString takes the name/value pairs in the post_params setting object
-// and joins them up in to a string formatted "name=value&name=value"
-SWFUpload.prototype.buildParamString = function () {
- var postParams = this.settings.post_params;
- var paramStringPairs = [];
-
- if (typeof(postParams) === "object") {
- for (var name in postParams) {
- if (postParams.hasOwnProperty(name)) {
- paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
- }
- }
- }
-
- return paramStringPairs.join("&");
-};
-
-// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
-// all references to the SWF, and other objects so memory is properly freed.
-// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
-// Credits: Major improvements provided by steffen
-SWFUpload.prototype.destroy = function () {
- try {
- // Make sure Flash is done before we try to remove it
- this.cancelUpload(null, false);
-
-
- // Remove the SWFUpload DOM nodes
- var movieElement = null;
- movieElement = this.getMovieElement();
-
- if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
- // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
- for (var i in movieElement) {
- try {
- if (typeof(movieElement[i]) === "function") {
- movieElement[i] = null;
- }
- } catch (ex1) {}
- }
-
- // Remove the Movie Element from the page
- try {
- movieElement.parentNode.removeChild(movieElement);
- } catch (ex) {}
- }
-
- // Remove IE form fix reference
- window[this.movieName] = null;
-
- // Destroy other references
- SWFUpload.instances[this.movieName] = null;
- delete SWFUpload.instances[this.movieName];
-
- this.movieElement = null;
- this.settings = null;
- this.customSettings = null;
- this.eventQueue = null;
- this.movieName = null;
-
-
- return true;
- } catch (ex2) {
- return false;
- }
-};
-
-
-// Public: displayDebugInfo prints out settings and configuration
-// information about this SWFUpload instance.
-// This function (and any references to it) can be deleted when placing
-// SWFUpload in production.
-SWFUpload.prototype.displayDebugInfo = function () {
- this.debug(
- [
- "---SWFUpload Instance Info---\n",
- "Version: ", SWFUpload.version, "\n",
- "Movie Name: ", this.movieName, "\n",
- "Settings:\n",
- "\t", "upload_url: ", this.settings.upload_url, "\n",
- "\t", "flash_url: ", this.settings.flash_url, "\n",
- "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",
- "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n",
- "\t", "http_success: ", this.settings.http_success.join(", "), "\n",
- "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n",
- "\t", "file_post_name: ", this.settings.file_post_name, "\n",
- "\t", "post_params: ", this.settings.post_params.toString(), "\n",
- "\t", "file_types: ", this.settings.file_types, "\n",
- "\t", "file_types_description: ", this.settings.file_types_description, "\n",
- "\t", "file_size_limit: ", this.settings.file_size_limit, "\n",
- "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",
- "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",
- "\t", "debug: ", this.settings.debug.toString(), "\n",
-
- "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",
-
- "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",
- "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
- "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",
- "\t", "button_width: ", this.settings.button_width.toString(), "\n",
- "\t", "button_height: ", this.settings.button_height.toString(), "\n",
- "\t", "button_text: ", this.settings.button_text.toString(), "\n",
- "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",
- "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",
- "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
- "\t", "button_action: ", this.settings.button_action.toString(), "\n",
- "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",
-
- "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",
- "Event Handlers:\n",
- "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
- "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
- "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
- "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
- "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
- "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
- "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
- "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
- "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
- "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"
- ].join("")
- );
-};
-
-/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
- the maintain v2 API compatibility
-*/
-// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
-SWFUpload.prototype.addSetting = function (name, value, default_value) {
- if (value == undefined) {
- return (this.settings[name] = default_value);
- } else {
- return (this.settings[name] = value);
- }
-};
-
-// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
-SWFUpload.prototype.getSetting = function (name) {
- if (this.settings[name] != undefined) {
- return this.settings[name];
- }
-
- return "";
-};
-
-
-
-// Private: callFlash handles function calls made to the Flash element.
-// Calls are made with a setTimeout for some functions to work around
-// bugs in the ExternalInterface library.
-SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
- argumentArray = argumentArray || [];
-
- var movieElement = this.getMovieElement();
- var returnValue, returnString;
-
- // Flash's method if calling ExternalInterface methods (code adapted from MooTools).
- try {
- returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
- returnValue = eval(returnString);
- } catch (ex) {
- throw "Call to " + functionName + " failed";
- }
-
- // Unescape file post param values
- if (returnValue != undefined && typeof returnValue.post === "object") {
- returnValue = this.unescapeFilePostParams(returnValue);
- }
-
- return returnValue;
-};
-
-/* *****************************
- -- Flash control methods --
- Your UI should use these
- to operate SWFUpload
- ***************************** */
-
-// WARNING: this function does not work in Flash Player 10
-// Public: selectFile causes a File Selection Dialog window to appear. This
-// dialog only allows 1 file to be selected.
-SWFUpload.prototype.selectFile = function () {
- this.callFlash("SelectFile");
-};
-
-// WARNING: this function does not work in Flash Player 10
-// Public: selectFiles causes a File Selection Dialog window to appear/ This
-// dialog allows the user to select any number of files
-// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
-// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
-// for this bug.
-SWFUpload.prototype.selectFiles = function () {
- this.callFlash("SelectFiles");
-};
-
-
-// Public: startUpload starts uploading the first file in the queue unless
-// the optional parameter 'fileID' specifies the ID
-SWFUpload.prototype.startUpload = function (fileID) {
- this.callFlash("StartUpload", [fileID]);
-};
-
-// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index.
-// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
-// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
-SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
- if (triggerErrorEvent !== false) {
- triggerErrorEvent = true;
- }
- this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
-};
-
-// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
-// If nothing is currently uploading then nothing happens.
-SWFUpload.prototype.stopUpload = function () {
- this.callFlash("StopUpload");
-};
-
-/* ************************
- * Settings methods
- * These methods change the SWFUpload settings.
- * SWFUpload settings should not be changed directly on the settings object
- * since many of the settings need to be passed to Flash in order to take
- * effect.
- * *********************** */
-
-// Public: getStats gets the file statistics object.
-SWFUpload.prototype.getStats = function () {
- return this.callFlash("GetStats");
-};
-
-// Public: setStats changes the SWFUpload statistics. You shouldn't need to
-// change the statistics but you can. Changing the statistics does not
-// affect SWFUpload accept for the successful_uploads count which is used
-// by the upload_limit setting to determine how many files the user may upload.
-SWFUpload.prototype.setStats = function (statsObject) {
- this.callFlash("SetStats", [statsObject]);
-};
-
-// Public: getFile retrieves a File object by ID or Index. If the file is
-// not found then 'null' is returned.
-SWFUpload.prototype.getFile = function (fileID) {
- if (typeof(fileID) === "number") {
- return this.callFlash("GetFileByIndex", [fileID]);
- } else {
- return this.callFlash("GetFile", [fileID]);
- }
-};
-
-// Public: addFileParam sets a name/value pair that will be posted with the
-// file specified by the Files ID. If the name already exists then the
-// exiting value will be overwritten.
-SWFUpload.prototype.addFileParam = function (fileID, name, value) {
- return this.callFlash("AddFileParam", [fileID, name, value]);
-};
-
-// Public: removeFileParam removes a previously set (by addFileParam) name/value
-// pair from the specified file.
-SWFUpload.prototype.removeFileParam = function (fileID, name) {
- this.callFlash("RemoveFileParam", [fileID, name]);
-};
-
-// Public: setUploadUrl changes the upload_url setting.
-SWFUpload.prototype.setUploadURL = function (url) {
- this.settings.upload_url = url.toString();
- this.callFlash("SetUploadURL", [url]);
-};
-
-// Public: setPostParams changes the post_params setting
-SWFUpload.prototype.setPostParams = function (paramsObject) {
- this.settings.post_params = paramsObject;
- this.callFlash("SetPostParams", [paramsObject]);
-};
-
-// Public: addPostParam adds post name/value pair. Each name can have only one value.
-SWFUpload.prototype.addPostParam = function (name, value) {
- this.settings.post_params[name] = value;
- this.callFlash("SetPostParams", [this.settings.post_params]);
-};
-
-// Public: removePostParam deletes post name/value pair.
-SWFUpload.prototype.removePostParam = function (name) {
- delete this.settings.post_params[name];
- this.callFlash("SetPostParams", [this.settings.post_params]);
-};
-
-// Public: setFileTypes changes the file_types setting and the file_types_description setting
-SWFUpload.prototype.setFileTypes = function (types, description) {
- this.settings.file_types = types;
- this.settings.file_types_description = description;
- this.callFlash("SetFileTypes", [types, description]);
-};
-
-// Public: setFileSizeLimit changes the file_size_limit setting
-SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
- this.settings.file_size_limit = fileSizeLimit;
- this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
-};
-
-// Public: setFileUploadLimit changes the file_upload_limit setting
-SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
- this.settings.file_upload_limit = fileUploadLimit;
- this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
-};
-
-// Public: setFileQueueLimit changes the file_queue_limit setting
-SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
- this.settings.file_queue_limit = fileQueueLimit;
- this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
-};
-
-// Public: setFilePostName changes the file_post_name setting
-SWFUpload.prototype.setFilePostName = function (filePostName) {
- this.settings.file_post_name = filePostName;
- this.callFlash("SetFilePostName", [filePostName]);
-};
-
-// Public: setUseQueryString changes the use_query_string setting
-SWFUpload.prototype.setUseQueryString = function (useQueryString) {
- this.settings.use_query_string = useQueryString;
- this.callFlash("SetUseQueryString", [useQueryString]);
-};
-
-// Public: setRequeueOnError changes the requeue_on_error setting
-SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
- this.settings.requeue_on_error = requeueOnError;
- this.callFlash("SetRequeueOnError", [requeueOnError]);
-};
-
-// Public: setHTTPSuccess changes the http_success setting
-SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
- if (typeof http_status_codes === "string") {
- http_status_codes = http_status_codes.replace(" ", "").split(",");
- }
-
- this.settings.http_success = http_status_codes;
- this.callFlash("SetHTTPSuccess", [http_status_codes]);
-};
-
-// Public: setHTTPSuccess changes the http_success setting
-SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
- this.settings.assume_success_timeout = timeout_seconds;
- this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
-};
-
-// Public: setDebugEnabled changes the debug_enabled setting
-SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
- this.settings.debug_enabled = debugEnabled;
- this.callFlash("SetDebugEnabled", [debugEnabled]);
-};
-
-// Public: setButtonImageURL loads a button image sprite
-SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
- if (buttonImageURL == undefined) {
- buttonImageURL = "";
- }
-
- this.settings.button_image_url = buttonImageURL;
- this.callFlash("SetButtonImageURL", [buttonImageURL]);
-};
-
-// Public: setButtonDimensions resizes the Flash Movie and button
-SWFUpload.prototype.setButtonDimensions = function (width, height) {
- this.settings.button_width = width;
- this.settings.button_height = height;
-
- var movie = this.getMovieElement();
- if (movie != undefined) {
- movie.style.width = width + "px";
- movie.style.height = height + "px";
- }
-
- this.callFlash("SetButtonDimensions", [width, height]);
-};
-// Public: setButtonText Changes the text overlaid on the button
-SWFUpload.prototype.setButtonText = function (html) {
- this.settings.button_text = html;
- this.callFlash("SetButtonText", [html]);
-};
-// Public: setButtonTextPadding changes the top and left padding of the text overlay
-SWFUpload.prototype.setButtonTextPadding = function (left, top) {
- this.settings.button_text_top_padding = top;
- this.settings.button_text_left_padding = left;
- this.callFlash("SetButtonTextPadding", [left, top]);
-};
-
-// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
-SWFUpload.prototype.setButtonTextStyle = function (css) {
- this.settings.button_text_style = css;
- this.callFlash("SetButtonTextStyle", [css]);
-};
-// Public: setButtonDisabled disables/enables the button
-SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
- this.settings.button_disabled = isDisabled;
- this.callFlash("SetButtonDisabled", [isDisabled]);
-};
-// Public: setButtonAction sets the action that occurs when the button is clicked
-SWFUpload.prototype.setButtonAction = function (buttonAction) {
- this.settings.button_action = buttonAction;
- this.callFlash("SetButtonAction", [buttonAction]);
-};
-
-// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
-SWFUpload.prototype.setButtonCursor = function (cursor) {
- this.settings.button_cursor = cursor;
- this.callFlash("SetButtonCursor", [cursor]);
-};
-
-/* *******************************
- Flash Event Interfaces
- These functions are used by Flash to trigger the various
- events.
-
- All these functions a Private.
-
- Because the ExternalInterface library is buggy the event calls
- are added to a queue and the queue then executed by a setTimeout.
- This ensures that events are executed in a determinate order and that
- the ExternalInterface bugs are avoided.
-******************************* */
-
-SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
- // Warning: Don't call this.debug inside here or you'll create an infinite loop
-
- if (argumentArray == undefined) {
- argumentArray = [];
- } else if (!(argumentArray instanceof Array)) {
- argumentArray = [argumentArray];
- }
-
- var self = this;
- if (typeof this.settings[handlerName] === "function") {
- // Queue the event
- this.eventQueue.push(function () {
- this.settings[handlerName].apply(this, argumentArray);
- });
-
- // Execute the next queued event
- setTimeout(function () {
- self.executeNextEvent();
- }, 0);
-
- } else if (this.settings[handlerName] !== null) {
- throw "Event handler " + handlerName + " is unknown or is not a function";
- }
-};
-
-// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout
-// we must queue them in order to garentee that they are executed in order.
-SWFUpload.prototype.executeNextEvent = function () {
- // Warning: Don't call this.debug inside here or you'll create an infinite loop
-
- var f = this.eventQueue ? this.eventQueue.shift() : null;
- if (typeof(f) === "function") {
- f.apply(this);
- }
-};
-
-// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
-// properties that contain characters that are not valid for JavaScript identifiers. To work around this
-// the Flash Component escapes the parameter names and we must unescape again before passing them along.
-SWFUpload.prototype.unescapeFilePostParams = function (file) {
- var reg = /[$]([0-9a-f]{4})/i;
- var unescapedPost = {};
- var uk;
-
- if (file != undefined) {
- for (var k in file.post) {
- if (file.post.hasOwnProperty(k)) {
- uk = k;
- var match;
- while ((match = reg.exec(uk)) !== null) {
- uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
- }
- unescapedPost[uk] = file.post[k];
- }
- }
-
- file.post = unescapedPost;
- }
-
- return file;
-};
-
-// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
-SWFUpload.prototype.testExternalInterface = function () {
- try {
- return this.callFlash("TestExternalInterface");
- } catch (ex) {
- return false;
- }
-};
-
-// Private: This event is called by Flash when it has finished loading. Don't modify this.
-// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
-SWFUpload.prototype.flashReady = function () {
- // Check that the movie element is loaded correctly with its ExternalInterface methods defined
- var movieElement = this.getMovieElement();
-
- if (!movieElement) {
- this.debug("Flash called back ready but the flash movie can't be found.");
- return;
- }
-
- this.cleanUp(movieElement);
-
- this.queueEvent("swfupload_loaded_handler");
-};
-
-// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
-// This function is called by Flash each time the ExternalInterface functions are created.
-SWFUpload.prototype.cleanUp = function (movieElement) {
- // Pro-actively unhook all the Flash functions
- try {
- if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
- this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
- for (var key in movieElement) {
- try {
- if (typeof(movieElement[key]) === "function") {
- movieElement[key] = null;
- }
- } catch (ex) {
- }
- }
- }
- } catch (ex1) {
-
- }
-
- // Fix Flashes own cleanup code so if the SWFMovie was removed from the page
- // it doesn't display errors.
- window["__flash__removeCallback"] = function (instance, name) {
- try {
- if (instance) {
- instance[name] = null;
- }
- } catch (flashEx) {
-
- }
- };
-
-};
-
-
-/* This is a chance to do something before the browse window opens */
-SWFUpload.prototype.fileDialogStart = function () {
- this.queueEvent("file_dialog_start_handler");
-};
-
-
-/* Called when a file is successfully added to the queue. */
-SWFUpload.prototype.fileQueued = function (file) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("file_queued_handler", file);
-};
-
-
-/* Handle errors that occur when an attempt to queue a file fails. */
-SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
-};
-
-/* Called after the file dialog has closed and the selected files have been queued.
- You could call startUpload here if you want the queued files to begin uploading immediately. */
-SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
- this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
-};
-
-SWFUpload.prototype.uploadStart = function (file) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("return_upload_start_handler", file);
-};
-
-SWFUpload.prototype.returnUploadStart = function (file) {
- var returnValue;
- if (typeof this.settings.upload_start_handler === "function") {
- file = this.unescapeFilePostParams(file);
- returnValue = this.settings.upload_start_handler.call(this, file);
- } else if (this.settings.upload_start_handler != undefined) {
- throw "upload_start_handler must be a function";
- }
-
- // Convert undefined to true so if nothing is returned from the upload_start_handler it is
- // interpretted as 'true'.
- if (returnValue === undefined) {
- returnValue = true;
- }
-
- returnValue = !!returnValue;
-
- this.callFlash("ReturnUploadStart", [returnValue]);
-};
-
-
-
-SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
-};
-
-SWFUpload.prototype.uploadError = function (file, errorCode, message) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_error_handler", [file, errorCode, message]);
-};
-
-SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
-};
-
-SWFUpload.prototype.uploadComplete = function (file) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_complete_handler", file);
-};
-
-/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
- internal debug console. You can override this event and have messages written where you want. */
-SWFUpload.prototype.debug = function (message) {
- this.queueEvent("debug_handler", message);
-};
-
-
-/* **********************************
- Debug Console
- The debug console is a self contained, in page location
- for debug message to be sent. The Debug Console adds
- itself to the body if necessary.
-
- The console is automatically scrolled as messages appear.
-
- If you are using your own debug handler or when you deploy to production and
- have debug disabled you can remove these functions to reduce the file size
- and complexity.
-********************************** */
-
-// Private: debugMessage is the default debug_handler. If you want to print debug messages
-// call the debug() function. When overriding the function your own function should
-// check to see if the debug setting is true before outputting debug information.
-SWFUpload.prototype.debugMessage = function (message) {
- if (this.settings.debug) {
- var exceptionMessage, exceptionValues = [];
-
- // Check for an exception object and print it nicely
- if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
- for (var key in message) {
- if (message.hasOwnProperty(key)) {
- exceptionValues.push(key + ": " + message[key]);
- }
- }
- exceptionMessage = exceptionValues.join("\n") || "";
- exceptionValues = exceptionMessage.split("\n");
- exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
- SWFUpload.Console.writeLine(exceptionMessage);
- } else {
- SWFUpload.Console.writeLine(message);
- }
- }
-};
-
-SWFUpload.Console = {};
-SWFUpload.Console.writeLine = function (message) {
- var console, documentForm;
-
- try {
- console = document.getElementById("SWFUpload_Console");
-
- if (!console) {
- documentForm = document.createElement("form");
- document.getElementsByTagName("body")[0].appendChild(documentForm);
-
- console = document.createElement("textarea");
- console.id = "SWFUpload_Console";
- console.style.fontFamily = "monospace";
- console.setAttribute("wrap", "off");
- console.wrap = "off";
- console.style.overflow = "auto";
- console.style.width = "700px";
- console.style.height = "350px";
- console.style.margin = "5px";
- documentForm.appendChild(console);
- }
-
- console.value += message + "\n";
-
- console.scrollTop = console.scrollHeight - console.clientHeight;
- } catch (ex) {
- alert("Exception: " + ex.name + " Message: " + ex.message);
- }
-};
+/** + * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com + * + * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/ + * + * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License: + * http://www.opensource.org/licenses/mit-license.php + * + * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License: + * http://www.opensource.org/licenses/mit-license.php + * + */ + + +/* ******************* */ +/* Constructor & Init */ +/* ******************* */ +var SWFUpload; + +if (SWFUpload == undefined) { + SWFUpload = function (settings) { + this.initSWFUpload(settings); + }; +} + +SWFUpload.prototype.initSWFUpload = function (settings) { + try { + this.customSettings = {}; // A container where developers can place their own settings associated with this instance. + this.settings = settings; + this.eventQueue = []; + this.movieName = "SWFUpload_" + SWFUpload.movieCount++; + this.movieElement = null; + + + // Setup global control tracking + SWFUpload.instances[this.movieName] = this; + + // Load the settings. Load the Flash movie. + this.initSettings(); + this.loadFlash(); + this.displayDebugInfo(); + } catch (ex) { + delete SWFUpload.instances[this.movieName]; + throw ex; + } +}; + +/* *************** */ +/* Static Members */ +/* *************** */ +SWFUpload.instances = {}; +SWFUpload.movieCount = 0; +SWFUpload.version = "2.2.0 2009-03-25"; +SWFUpload.QUEUE_ERROR = { + QUEUE_LIMIT_EXCEEDED : -100, + FILE_EXCEEDS_SIZE_LIMIT : -110, + ZERO_BYTE_FILE : -120, + INVALID_FILETYPE : -130 +}; +SWFUpload.UPLOAD_ERROR = { + HTTP_ERROR : -200, + MISSING_UPLOAD_URL : -210, + IO_ERROR : -220, + SECURITY_ERROR : -230, + UPLOAD_LIMIT_EXCEEDED : -240, + UPLOAD_FAILED : -250, + SPECIFIED_FILE_ID_NOT_FOUND : -260, + FILE_VALIDATION_FAILED : -270, + FILE_CANCELLED : -280, + UPLOAD_STOPPED : -290 +}; +SWFUpload.FILE_STATUS = { + QUEUED : -1, + IN_PROGRESS : -2, + ERROR : -3, + COMPLETE : -4, + CANCELLED : -5 +}; +SWFUpload.BUTTON_ACTION = { + SELECT_FILE : -100, + SELECT_FILES : -110, + START_UPLOAD : -120 +}; +SWFUpload.CURSOR = { + ARROW : -1, + HAND : -2 +}; +SWFUpload.WINDOW_MODE = { + WINDOW : "window", + TRANSPARENT : "transparent", + OPAQUE : "opaque" +}; + +// Private: takes a URL, determines if it is relative and converts to an absolute URL +// using the current site. Only processes the URL if it can, otherwise returns the URL untouched +SWFUpload.completeURL = function(url) { + if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) { + return url; + } + + var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : ""); + + var indexSlash = window.location.pathname.lastIndexOf("/"); + if (indexSlash <= 0) { + path = "/"; + } else { + path = window.location.pathname.substr(0, indexSlash) + "/"; + } + + return /*currentURL +*/ path + url; + +}; + + +/* ******************** */ +/* Instance Members */ +/* ******************** */ + +// Private: initSettings ensures that all the +// settings are set, getting a default value if one was not assigned. +SWFUpload.prototype.initSettings = function () { + this.ensureDefault = function (settingName, defaultValue) { + this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName]; + }; + + // Upload backend settings + this.ensureDefault("upload_url", ""); + this.ensureDefault("preserve_relative_urls", false); + this.ensureDefault("file_post_name", "Filedata"); + this.ensureDefault("post_params", {}); + this.ensureDefault("use_query_string", false); + this.ensureDefault("requeue_on_error", false); + this.ensureDefault("http_success", []); + this.ensureDefault("assume_success_timeout", 0); + + // File Settings + this.ensureDefault("file_types", "*.*"); + this.ensureDefault("file_types_description", "All Files"); + this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited" + this.ensureDefault("file_upload_limit", 0); + this.ensureDefault("file_queue_limit", 0); + + // Flash Settings + this.ensureDefault("flash_url", "swfupload.swf"); + this.ensureDefault("prevent_swf_caching", true); + + // Button Settings + this.ensureDefault("button_image_url", ""); + this.ensureDefault("button_width", 1); + this.ensureDefault("button_height", 1); + this.ensureDefault("button_text", ""); + this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;"); + this.ensureDefault("button_text_top_padding", 0); + this.ensureDefault("button_text_left_padding", 0); + this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES); + this.ensureDefault("button_disabled", false); + this.ensureDefault("button_placeholder_id", ""); + this.ensureDefault("button_placeholder", null); + this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW); + this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW); + + // Debug Settings + this.ensureDefault("debug", false); + this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API + + // Event Handlers + this.settings.return_upload_start_handler = this.returnUploadStart; + this.ensureDefault("swfupload_loaded_handler", null); + this.ensureDefault("file_dialog_start_handler", null); + this.ensureDefault("file_queued_handler", null); + this.ensureDefault("file_queue_error_handler", null); + this.ensureDefault("file_dialog_complete_handler", null); + + this.ensureDefault("upload_start_handler", null); + this.ensureDefault("upload_progress_handler", null); + this.ensureDefault("upload_error_handler", null); + this.ensureDefault("upload_success_handler", null); + this.ensureDefault("upload_complete_handler", null); + + this.ensureDefault("debug_handler", this.debugMessage); + + this.ensureDefault("custom_settings", {}); + + // Other settings + this.customSettings = this.settings.custom_settings; + + // Update the flash url if needed + if (!!this.settings.prevent_swf_caching) { + this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime(); + } + + if (!this.settings.preserve_relative_urls) { + //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it + this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url); + this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url); + } + + delete this.ensureDefault; +}; + +// Private: loadFlash replaces the button_placeholder element with the flash movie. +SWFUpload.prototype.loadFlash = function () { + var targetElement, tempParent; + + // Make sure an element with the ID we are going to use doesn't already exist + if (document.getElementById(this.movieName) !== null) { + throw "ID " + this.movieName + " is already in use. The Flash Object could not be added"; + } + + // Get the element where we will be placing the flash movie + targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder; + + if (targetElement == undefined) { + throw "Could not find the placeholder element: " + this.settings.button_placeholder_id; + } + + // Append the container and load the flash + tempParent = document.createElement("div"); + tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers) + targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement); + + // Fix IE Flash/Form bug + if (window[this.movieName] == undefined) { + window[this.movieName] = this.getMovieElement(); + } + +}; + +// Private: getFlashHTML generates the object tag needed to embed the flash in to the document +SWFUpload.prototype.getFlashHTML = function () { + // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay + return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">', + '<param name="wmode" value="', this.settings.button_window_mode, '" />', + '<param name="movie" value="', this.settings.flash_url, '" />', + '<param name="quality" value="high" />', + '<param name="menu" value="false" />', + '<param name="allowScriptAccess" value="always" />', + '<param name="flashvars" value="' + this.getFlashVars() + '" />', + '</object>'].join(""); +}; + +// Private: getFlashVars builds the parameter string that will be passed +// to flash in the flashvars param. +SWFUpload.prototype.getFlashVars = function () { + // Build a string from the post param object + var paramString = this.buildParamString(); + var httpSuccessString = this.settings.http_success.join(","); + + // Build the parameter string + return ["movieName=", encodeURIComponent(this.movieName), + "&uploadURL=", encodeURIComponent(this.settings.upload_url), + "&useQueryString=", encodeURIComponent(this.settings.use_query_string), + "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error), + "&httpSuccess=", encodeURIComponent(httpSuccessString), + "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout), + "&params=", encodeURIComponent(paramString), + "&filePostName=", encodeURIComponent(this.settings.file_post_name), + "&fileTypes=", encodeURIComponent(this.settings.file_types), + "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description), + "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit), + "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit), + "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit), + "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled), + "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url), + "&buttonWidth=", encodeURIComponent(this.settings.button_width), + "&buttonHeight=", encodeURIComponent(this.settings.button_height), + "&buttonText=", encodeURIComponent(this.settings.button_text), + "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding), + "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding), + "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style), + "&buttonAction=", encodeURIComponent(this.settings.button_action), + "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled), + "&buttonCursor=", encodeURIComponent(this.settings.button_cursor) + ].join(""); +}; + +// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload +// The element is cached after the first lookup +SWFUpload.prototype.getMovieElement = function () { + if (this.movieElement == undefined) { + this.movieElement = document.getElementById(this.movieName); + } + + if (this.movieElement === null) { + throw "Could not find Flash element"; + } + + return this.movieElement; +}; + +// Private: buildParamString takes the name/value pairs in the post_params setting object +// and joins them up in to a string formatted "name=value&name=value" +SWFUpload.prototype.buildParamString = function () { + var postParams = this.settings.post_params; + var paramStringPairs = []; + + if (typeof(postParams) === "object") { + for (var name in postParams) { + if (postParams.hasOwnProperty(name)) { + paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString())); + } + } + } + + return paramStringPairs.join("&"); +}; + +// Public: Used to remove a SWFUpload instance from the page. This method strives to remove +// all references to the SWF, and other objects so memory is properly freed. +// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state. +// Credits: Major improvements provided by steffen +SWFUpload.prototype.destroy = function () { + try { + // Make sure Flash is done before we try to remove it + this.cancelUpload(null, false); + + + // Remove the SWFUpload DOM nodes + var movieElement = null; + movieElement = this.getMovieElement(); + + if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE + // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround) + for (var i in movieElement) { + try { + if (typeof(movieElement[i]) === "function") { + movieElement[i] = null; + } + } catch (ex1) {} + } + + // Remove the Movie Element from the page + try { + movieElement.parentNode.removeChild(movieElement); + } catch (ex) {} + } + + // Remove IE form fix reference + window[this.movieName] = null; + + // Destroy other references + SWFUpload.instances[this.movieName] = null; + delete SWFUpload.instances[this.movieName]; + + this.movieElement = null; + this.settings = null; + this.customSettings = null; + this.eventQueue = null; + this.movieName = null; + + + return true; + } catch (ex2) { + return false; + } +}; + + +// Public: displayDebugInfo prints out settings and configuration +// information about this SWFUpload instance. +// This function (and any references to it) can be deleted when placing +// SWFUpload in production. +SWFUpload.prototype.displayDebugInfo = function () { + this.debug( + [ + "---SWFUpload Instance Info---\n", + "Version: ", SWFUpload.version, "\n", + "Movie Name: ", this.movieName, "\n", + "Settings:\n", + "\t", "upload_url: ", this.settings.upload_url, "\n", + "\t", "flash_url: ", this.settings.flash_url, "\n", + "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n", + "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n", + "\t", "http_success: ", this.settings.http_success.join(", "), "\n", + "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n", + "\t", "file_post_name: ", this.settings.file_post_name, "\n", + "\t", "post_params: ", this.settings.post_params.toString(), "\n", + "\t", "file_types: ", this.settings.file_types, "\n", + "\t", "file_types_description: ", this.settings.file_types_description, "\n", + "\t", "file_size_limit: ", this.settings.file_size_limit, "\n", + "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n", + "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n", + "\t", "debug: ", this.settings.debug.toString(), "\n", + + "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n", + + "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n", + "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n", + "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n", + "\t", "button_width: ", this.settings.button_width.toString(), "\n", + "\t", "button_height: ", this.settings.button_height.toString(), "\n", + "\t", "button_text: ", this.settings.button_text.toString(), "\n", + "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n", + "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n", + "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n", + "\t", "button_action: ", this.settings.button_action.toString(), "\n", + "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n", + + "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n", + "Event Handlers:\n", + "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n", + "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n", + "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n", + "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n", + "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n", + "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n", + "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n", + "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n", + "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n", + "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n" + ].join("") + ); +}; + +/* Note: addSetting and getSetting are no longer used by SWFUpload but are included + the maintain v2 API compatibility +*/ +// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used. +SWFUpload.prototype.addSetting = function (name, value, default_value) { + if (value == undefined) { + return (this.settings[name] = default_value); + } else { + return (this.settings[name] = value); + } +}; + +// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found. +SWFUpload.prototype.getSetting = function (name) { + if (this.settings[name] != undefined) { + return this.settings[name]; + } + + return ""; +}; + + + +// Private: callFlash handles function calls made to the Flash element. +// Calls are made with a setTimeout for some functions to work around +// bugs in the ExternalInterface library. +SWFUpload.prototype.callFlash = function (functionName, argumentArray) { + argumentArray = argumentArray || []; + + var movieElement = this.getMovieElement(); + var returnValue, returnString; + + // Flash's method if calling ExternalInterface methods (code adapted from MooTools). + try { + returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>'); + returnValue = eval(returnString); + } catch (ex) { + throw "Call to " + functionName + " failed"; + } + + // Unescape file post param values + if (returnValue != undefined && typeof returnValue.post === "object") { + returnValue = this.unescapeFilePostParams(returnValue); + } + + return returnValue; +}; + +/* ***************************** + -- Flash control methods -- + Your UI should use these + to operate SWFUpload + ***************************** */ + +// WARNING: this function does not work in Flash Player 10 +// Public: selectFile causes a File Selection Dialog window to appear. This +// dialog only allows 1 file to be selected. +SWFUpload.prototype.selectFile = function () { + this.callFlash("SelectFile"); +}; + +// WARNING: this function does not work in Flash Player 10 +// Public: selectFiles causes a File Selection Dialog window to appear/ This +// dialog allows the user to select any number of files +// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names. +// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around +// for this bug. +SWFUpload.prototype.selectFiles = function () { + this.callFlash("SelectFiles"); +}; + + +// Public: startUpload starts uploading the first file in the queue unless +// the optional parameter 'fileID' specifies the ID +SWFUpload.prototype.startUpload = function (fileID) { + this.callFlash("StartUpload", [fileID]); +}; + +// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index. +// If you do not specify a fileID the current uploading file or first file in the queue is cancelled. +// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter. +SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) { + if (triggerErrorEvent !== false) { + triggerErrorEvent = true; + } + this.callFlash("CancelUpload", [fileID, triggerErrorEvent]); +}; + +// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue. +// If nothing is currently uploading then nothing happens. +SWFUpload.prototype.stopUpload = function () { + this.callFlash("StopUpload"); +}; + +/* ************************ + * Settings methods + * These methods change the SWFUpload settings. + * SWFUpload settings should not be changed directly on the settings object + * since many of the settings need to be passed to Flash in order to take + * effect. + * *********************** */ + +// Public: getStats gets the file statistics object. +SWFUpload.prototype.getStats = function () { + return this.callFlash("GetStats"); +}; + +// Public: setStats changes the SWFUpload statistics. You shouldn't need to +// change the statistics but you can. Changing the statistics does not +// affect SWFUpload accept for the successful_uploads count which is used +// by the upload_limit setting to determine how many files the user may upload. +SWFUpload.prototype.setStats = function (statsObject) { + this.callFlash("SetStats", [statsObject]); +}; + +// Public: getFile retrieves a File object by ID or Index. If the file is +// not found then 'null' is returned. +SWFUpload.prototype.getFile = function (fileID) { + if (typeof(fileID) === "number") { + return this.callFlash("GetFileByIndex", [fileID]); + } else { + return this.callFlash("GetFile", [fileID]); + } +}; + +// Public: addFileParam sets a name/value pair that will be posted with the +// file specified by the Files ID. If the name already exists then the +// exiting value will be overwritten. +SWFUpload.prototype.addFileParam = function (fileID, name, value) { + return this.callFlash("AddFileParam", [fileID, name, value]); +}; + +// Public: removeFileParam removes a previously set (by addFileParam) name/value +// pair from the specified file. +SWFUpload.prototype.removeFileParam = function (fileID, name) { + this.callFlash("RemoveFileParam", [fileID, name]); +}; + +// Public: setUploadUrl changes the upload_url setting. +SWFUpload.prototype.setUploadURL = function (url) { + this.settings.upload_url = url.toString(); + this.callFlash("SetUploadURL", [url]); +}; + +// Public: setPostParams changes the post_params setting +SWFUpload.prototype.setPostParams = function (paramsObject) { + this.settings.post_params = paramsObject; + this.callFlash("SetPostParams", [paramsObject]); +}; + +// Public: addPostParam adds post name/value pair. Each name can have only one value. +SWFUpload.prototype.addPostParam = function (name, value) { + this.settings.post_params[name] = value; + this.callFlash("SetPostParams", [this.settings.post_params]); +}; + +// Public: removePostParam deletes post name/value pair. +SWFUpload.prototype.removePostParam = function (name) { + delete this.settings.post_params[name]; + this.callFlash("SetPostParams", [this.settings.post_params]); +}; + +// Public: setFileTypes changes the file_types setting and the file_types_description setting +SWFUpload.prototype.setFileTypes = function (types, description) { + this.settings.file_types = types; + this.settings.file_types_description = description; + this.callFlash("SetFileTypes", [types, description]); +}; + +// Public: setFileSizeLimit changes the file_size_limit setting +SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) { + this.settings.file_size_limit = fileSizeLimit; + this.callFlash("SetFileSizeLimit", [fileSizeLimit]); +}; + +// Public: setFileUploadLimit changes the file_upload_limit setting +SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) { + this.settings.file_upload_limit = fileUploadLimit; + this.callFlash("SetFileUploadLimit", [fileUploadLimit]); +}; + +// Public: setFileQueueLimit changes the file_queue_limit setting +SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) { + this.settings.file_queue_limit = fileQueueLimit; + this.callFlash("SetFileQueueLimit", [fileQueueLimit]); +}; + +// Public: setFilePostName changes the file_post_name setting +SWFUpload.prototype.setFilePostName = function (filePostName) { + this.settings.file_post_name = filePostName; + this.callFlash("SetFilePostName", [filePostName]); +}; + +// Public: setUseQueryString changes the use_query_string setting +SWFUpload.prototype.setUseQueryString = function (useQueryString) { + this.settings.use_query_string = useQueryString; + this.callFlash("SetUseQueryString", [useQueryString]); +}; + +// Public: setRequeueOnError changes the requeue_on_error setting +SWFUpload.prototype.setRequeueOnError = function (requeueOnError) { + this.settings.requeue_on_error = requeueOnError; + this.callFlash("SetRequeueOnError", [requeueOnError]); +}; + +// Public: setHTTPSuccess changes the http_success setting +SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) { + if (typeof http_status_codes === "string") { + http_status_codes = http_status_codes.replace(" ", "").split(","); + } + + this.settings.http_success = http_status_codes; + this.callFlash("SetHTTPSuccess", [http_status_codes]); +}; + +// Public: setHTTPSuccess changes the http_success setting +SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) { + this.settings.assume_success_timeout = timeout_seconds; + this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]); +}; + +// Public: setDebugEnabled changes the debug_enabled setting +SWFUpload.prototype.setDebugEnabled = function (debugEnabled) { + this.settings.debug_enabled = debugEnabled; + this.callFlash("SetDebugEnabled", [debugEnabled]); +}; + +// Public: setButtonImageURL loads a button image sprite +SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) { + if (buttonImageURL == undefined) { + buttonImageURL = ""; + } + + this.settings.button_image_url = buttonImageURL; + this.callFlash("SetButtonImageURL", [buttonImageURL]); +}; + +// Public: setButtonDimensions resizes the Flash Movie and button +SWFUpload.prototype.setButtonDimensions = function (width, height) { + this.settings.button_width = width; + this.settings.button_height = height; + + var movie = this.getMovieElement(); + if (movie != undefined) { + movie.style.width = width + "px"; + movie.style.height = height + "px"; + } + + this.callFlash("SetButtonDimensions", [width, height]); +}; +// Public: setButtonText Changes the text overlaid on the button +SWFUpload.prototype.setButtonText = function (html) { + this.settings.button_text = html; + this.callFlash("SetButtonText", [html]); +}; +// Public: setButtonTextPadding changes the top and left padding of the text overlay +SWFUpload.prototype.setButtonTextPadding = function (left, top) { + this.settings.button_text_top_padding = top; + this.settings.button_text_left_padding = left; + this.callFlash("SetButtonTextPadding", [left, top]); +}; + +// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button +SWFUpload.prototype.setButtonTextStyle = function (css) { + this.settings.button_text_style = css; + this.callFlash("SetButtonTextStyle", [css]); +}; +// Public: setButtonDisabled disables/enables the button +SWFUpload.prototype.setButtonDisabled = function (isDisabled) { + this.settings.button_disabled = isDisabled; + this.callFlash("SetButtonDisabled", [isDisabled]); +}; +// Public: setButtonAction sets the action that occurs when the button is clicked +SWFUpload.prototype.setButtonAction = function (buttonAction) { + this.settings.button_action = buttonAction; + this.callFlash("SetButtonAction", [buttonAction]); +}; + +// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button +SWFUpload.prototype.setButtonCursor = function (cursor) { + this.settings.button_cursor = cursor; + this.callFlash("SetButtonCursor", [cursor]); +}; + +/* ******************************* + Flash Event Interfaces + These functions are used by Flash to trigger the various + events. + + All these functions a Private. + + Because the ExternalInterface library is buggy the event calls + are added to a queue and the queue then executed by a setTimeout. + This ensures that events are executed in a determinate order and that + the ExternalInterface bugs are avoided. +******************************* */ + +SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) { + // Warning: Don't call this.debug inside here or you'll create an infinite loop + + if (argumentArray == undefined) { + argumentArray = []; + } else if (!(argumentArray instanceof Array)) { + argumentArray = [argumentArray]; + } + + var self = this; + if (typeof this.settings[handlerName] === "function") { + // Queue the event + this.eventQueue.push(function () { + this.settings[handlerName].apply(this, argumentArray); + }); + + // Execute the next queued event + setTimeout(function () { + self.executeNextEvent(); + }, 0); + + } else if (this.settings[handlerName] !== null) { + throw "Event handler " + handlerName + " is unknown or is not a function"; + } +}; + +// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout +// we must queue them in order to garentee that they are executed in order. +SWFUpload.prototype.executeNextEvent = function () { + // Warning: Don't call this.debug inside here or you'll create an infinite loop + + var f = this.eventQueue ? this.eventQueue.shift() : null; + if (typeof(f) === "function") { + f.apply(this); + } +}; + +// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have +// properties that contain characters that are not valid for JavaScript identifiers. To work around this +// the Flash Component escapes the parameter names and we must unescape again before passing them along. +SWFUpload.prototype.unescapeFilePostParams = function (file) { + var reg = /[$]([0-9a-f]{4})/i; + var unescapedPost = {}; + var uk; + + if (file != undefined) { + for (var k in file.post) { + if (file.post.hasOwnProperty(k)) { + uk = k; + var match; + while ((match = reg.exec(uk)) !== null) { + uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16))); + } + unescapedPost[uk] = file.post[k]; + } + } + + file.post = unescapedPost; + } + + return file; +}; + +// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working) +SWFUpload.prototype.testExternalInterface = function () { + try { + return this.callFlash("TestExternalInterface"); + } catch (ex) { + return false; + } +}; + +// Private: This event is called by Flash when it has finished loading. Don't modify this. +// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded. +SWFUpload.prototype.flashReady = function () { + // Check that the movie element is loaded correctly with its ExternalInterface methods defined + var movieElement = this.getMovieElement(); + + if (!movieElement) { + this.debug("Flash called back ready but the flash movie can't be found."); + return; + } + + this.cleanUp(movieElement); + + this.queueEvent("swfupload_loaded_handler"); +}; + +// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE. +// This function is called by Flash each time the ExternalInterface functions are created. +SWFUpload.prototype.cleanUp = function (movieElement) { + // Pro-actively unhook all the Flash functions + try { + if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE + this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)"); + for (var key in movieElement) { + try { + if (typeof(movieElement[key]) === "function") { + movieElement[key] = null; + } + } catch (ex) { + } + } + } + } catch (ex1) { + + } + + // Fix Flashes own cleanup code so if the SWFMovie was removed from the page + // it doesn't display errors. + window["__flash__removeCallback"] = function (instance, name) { + try { + if (instance) { + instance[name] = null; + } + } catch (flashEx) { + + } + }; + +}; + + +/* This is a chance to do something before the browse window opens */ +SWFUpload.prototype.fileDialogStart = function () { + this.queueEvent("file_dialog_start_handler"); +}; + + +/* Called when a file is successfully added to the queue. */ +SWFUpload.prototype.fileQueued = function (file) { + file = this.unescapeFilePostParams(file); + this.queueEvent("file_queued_handler", file); +}; + + +/* Handle errors that occur when an attempt to queue a file fails. */ +SWFUpload.prototype.fileQueueError = function (file, errorCode, message) { + file = this.unescapeFilePostParams(file); + this.queueEvent("file_queue_error_handler", [file, errorCode, message]); +}; + +/* Called after the file dialog has closed and the selected files have been queued. + You could call startUpload here if you want the queued files to begin uploading immediately. */ +SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) { + this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]); +}; + +SWFUpload.prototype.uploadStart = function (file) { + file = this.unescapeFilePostParams(file); + this.queueEvent("return_upload_start_handler", file); +}; + +SWFUpload.prototype.returnUploadStart = function (file) { + var returnValue; + if (typeof this.settings.upload_start_handler === "function") { + file = this.unescapeFilePostParams(file); + returnValue = this.settings.upload_start_handler.call(this, file); + } else if (this.settings.upload_start_handler != undefined) { + throw "upload_start_handler must be a function"; + } + + // Convert undefined to true so if nothing is returned from the upload_start_handler it is + // interpretted as 'true'. + if (returnValue === undefined) { + returnValue = true; + } + + returnValue = !!returnValue; + + this.callFlash("ReturnUploadStart", [returnValue]); +}; + + + +SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]); +}; + +SWFUpload.prototype.uploadError = function (file, errorCode, message) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_error_handler", [file, errorCode, message]); +}; + +SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_success_handler", [file, serverData, responseReceived]); +}; + +SWFUpload.prototype.uploadComplete = function (file) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_complete_handler", file); +}; + +/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the + internal debug console. You can override this event and have messages written where you want. */ +SWFUpload.prototype.debug = function (message) { + this.queueEvent("debug_handler", message); +}; + + +/* ********************************** + Debug Console + The debug console is a self contained, in page location + for debug message to be sent. The Debug Console adds + itself to the body if necessary. + + The console is automatically scrolled as messages appear. + + If you are using your own debug handler or when you deploy to production and + have debug disabled you can remove these functions to reduce the file size + and complexity. +********************************** */ + +// Private: debugMessage is the default debug_handler. If you want to print debug messages +// call the debug() function. When overriding the function your own function should +// check to see if the debug setting is true before outputting debug information. +SWFUpload.prototype.debugMessage = function (message) { + if (this.settings.debug) { + var exceptionMessage, exceptionValues = []; + + // Check for an exception object and print it nicely + if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") { + for (var key in message) { + if (message.hasOwnProperty(key)) { + exceptionValues.push(key + ": " + message[key]); + } + } + exceptionMessage = exceptionValues.join("\n") || ""; + exceptionValues = exceptionMessage.split("\n"); + exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: "); + SWFUpload.Console.writeLine(exceptionMessage); + } else { + SWFUpload.Console.writeLine(message); + } + } +}; + +SWFUpload.Console = {}; +SWFUpload.Console.writeLine = function (message) { + var console, documentForm; + + try { + console = document.getElementById("SWFUpload_Console"); + + if (!console) { + documentForm = document.createElement("form"); + document.getElementsByTagName("body")[0].appendChild(documentForm); + + console = document.createElement("textarea"); + console.id = "SWFUpload_Console"; + console.style.fontFamily = "monospace"; + console.setAttribute("wrap", "off"); + console.wrap = "off"; + console.style.overflow = "auto"; + console.style.width = "700px"; + console.style.height = "350px"; + console.style.margin = "5px"; + documentForm.appendChild(console); + } + + console.value += message + "\n"; + + console.scrollTop = console.scrollHeight - console.clientHeight; + } catch (ex) { + alert("Exception: " + ex.name + " Message: " + ex.message); + } +}; diff --git a/lib/swfupload/swfupload.queue.js b/lib/swfupload/swfupload.queue.js index 00aef320..69e619da 100644 --- a/lib/swfupload/swfupload.queue.js +++ b/lib/swfupload/swfupload.queue.js @@ -1,98 +1,98 @@ -/*
- Queue Plug-in
-
- Features:
- *Adds a cancelQueue() method for cancelling the entire queue.
- *All queued files are uploaded when startUpload() is called.
- *If false is returned from uploadComplete then the queue upload is stopped.
- If false is not returned (strict comparison) then the queue upload is continued.
- *Adds a QueueComplete event that is fired when all the queued files have finished uploading.
- Set the event handler with the queue_complete_handler setting.
-
- */
-
-var SWFUpload;
-if (typeof(SWFUpload) === "function") {
- SWFUpload.queue = {};
-
- SWFUpload.prototype.initSettings = (function (oldInitSettings) {
- return function () {
- if (typeof(oldInitSettings) === "function") {
- oldInitSettings.call(this);
- }
-
- this.queueSettings = {};
-
- this.queueSettings.queue_cancelled_flag = false;
- this.queueSettings.queue_upload_count = 0;
-
- this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler;
- this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler;
- this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler;
- this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler;
-
- this.settings.queue_complete_handler = this.settings.queue_complete_handler || null;
- };
- })(SWFUpload.prototype.initSettings);
-
- SWFUpload.prototype.startUpload = function (fileID) {
- this.queueSettings.queue_cancelled_flag = false;
- this.callFlash("StartUpload", [fileID]);
- };
-
- SWFUpload.prototype.cancelQueue = function () {
- this.queueSettings.queue_cancelled_flag = true;
- this.stopUpload();
-
- var stats = this.getStats();
- while (stats.files_queued > 0) {
- this.cancelUpload();
- stats = this.getStats();
- }
- };
-
- SWFUpload.queue.uploadStartHandler = function (file) {
- var returnValue;
- if (typeof(this.queueSettings.user_upload_start_handler) === "function") {
- returnValue = this.queueSettings.user_upload_start_handler.call(this, file);
- }
-
- // To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value.
- returnValue = (returnValue === false) ? false : true;
-
- this.queueSettings.queue_cancelled_flag = !returnValue;
-
- return returnValue;
- };
-
- SWFUpload.queue.uploadCompleteHandler = function (file) {
- var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler;
- var continueUpload;
-
- if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) {
- this.queueSettings.queue_upload_count++;
- }
-
- if (typeof(user_upload_complete_handler) === "function") {
- continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true;
- } else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) {
- // If the file was stopped and re-queued don't restart the upload
- continueUpload = false;
- } else {
- continueUpload = true;
- }
-
- if (continueUpload) {
- var stats = this.getStats();
- if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) {
- this.startUpload();
- } else if (this.queueSettings.queue_cancelled_flag === false) {
- this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]);
- this.queueSettings.queue_upload_count = 0;
- } else {
- this.queueSettings.queue_cancelled_flag = false;
- this.queueSettings.queue_upload_count = 0;
- }
- }
- };
+/* + Queue Plug-in + + Features: + *Adds a cancelQueue() method for cancelling the entire queue. + *All queued files are uploaded when startUpload() is called. + *If false is returned from uploadComplete then the queue upload is stopped. + If false is not returned (strict comparison) then the queue upload is continued. + *Adds a QueueComplete event that is fired when all the queued files have finished uploading. + Set the event handler with the queue_complete_handler setting. + + */ + +var SWFUpload; +if (typeof(SWFUpload) === "function") { + SWFUpload.queue = {}; + + SWFUpload.prototype.initSettings = (function (oldInitSettings) { + return function () { + if (typeof(oldInitSettings) === "function") { + oldInitSettings.call(this); + } + + this.queueSettings = {}; + + this.queueSettings.queue_cancelled_flag = false; + this.queueSettings.queue_upload_count = 0; + + this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler; + this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler; + this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler; + this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler; + + this.settings.queue_complete_handler = this.settings.queue_complete_handler || null; + }; + })(SWFUpload.prototype.initSettings); + + SWFUpload.prototype.startUpload = function (fileID) { + this.queueSettings.queue_cancelled_flag = false; + this.callFlash("StartUpload", [fileID]); + }; + + SWFUpload.prototype.cancelQueue = function () { + this.queueSettings.queue_cancelled_flag = true; + this.stopUpload(); + + var stats = this.getStats(); + while (stats.files_queued > 0) { + this.cancelUpload(); + stats = this.getStats(); + } + }; + + SWFUpload.queue.uploadStartHandler = function (file) { + var returnValue; + if (typeof(this.queueSettings.user_upload_start_handler) === "function") { + returnValue = this.queueSettings.user_upload_start_handler.call(this, file); + } + + // To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value. + returnValue = (returnValue === false) ? false : true; + + this.queueSettings.queue_cancelled_flag = !returnValue; + + return returnValue; + }; + + SWFUpload.queue.uploadCompleteHandler = function (file) { + var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler; + var continueUpload; + + if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) { + this.queueSettings.queue_upload_count++; + } + + if (typeof(user_upload_complete_handler) === "function") { + continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true; + } else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) { + // If the file was stopped and re-queued don't restart the upload + continueUpload = false; + } else { + continueUpload = true; + } + + if (continueUpload) { + var stats = this.getStats(); + if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) { + this.startUpload(); + } else if (this.queueSettings.queue_cancelled_flag === false) { + this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]); + this.queueSettings.queue_upload_count = 0; + } else { + this.queueSettings.queue_cancelled_flag = false; + this.queueSettings.queue_upload_count = 0; + } + } + }; }
\ No newline at end of file |