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authorBharat Mediratta <bharat@menalto.com>2009-03-17 05:20:37 +0000
committerBharat Mediratta <bharat@menalto.com>2009-03-17 05:20:37 +0000
commit0f5ccc9aa3d028fee093c733744064c24fb302b9 (patch)
tree819dce155e5b82e2617fb52279cb3d1e241f0e1d
parentaf83f5d3fcfc8c8396aea62232c0c38860bf41c2 (diff)
Switch from using SimpleUploader to using swfUpload as our flash based
uploader. This is modeled on http://codex.gallery2.org/Gallery3:Upload_UX but is not yet complete. Notes: * Changed #gProgressBar to .gProgressBar to support multiple progress bars on the same page * Added a bunch of CSS to the "needs a home" section in themes/default/css/screen.css
-rw-r--r--core/SimpleUploader.swfbin301349 -> 0 bytes
-rw-r--r--core/controllers/simple_uploader.php18
-rw-r--r--core/views/admin_maintenance_task.html.php6
-rw-r--r--core/views/simple_uploader.html.php240
-rw-r--r--lib/swfupload/swfupload.js927
-rw-r--r--lib/swfupload/swfupload.queue.js77
-rw-r--r--lib/swfupload/swfupload.swfbin0 -> 11931 bytes
-rw-r--r--modules/server_add/js/server_add.js8
-rw-r--r--modules/server_add/views/server_add_tree_dialog.html.php2
-rw-r--r--themes/default/css/screen.css88
10 files changed, 1307 insertions, 59 deletions
diff --git a/core/SimpleUploader.swf b/core/SimpleUploader.swf
deleted file mode 100644
index 152917b1..00000000
--- a/core/SimpleUploader.swf
+++ /dev/null
Binary files differ
diff --git a/core/controllers/simple_uploader.php b/core/controllers/simple_uploader.php
index 67b86e7a..c369e9f2 100644
--- a/core/controllers/simple_uploader.php
+++ b/core/controllers/simple_uploader.php
@@ -24,19 +24,6 @@ class Simple_Uploader_Controller extends Controller {
$v = new View("simple_uploader.html");
$v->item = $item;
- $v->flash_vars =
- "uploadUrl=" . urlencode(
- url::site("simple_uploader/add_photo/$item->id" .
- "?csrf=" . access::csrf_token() .
- "&g3sid=" . Session::instance()->id() .
- "&user_agent=" . urlencode(Input::instance()->server("HTTP_USER_AGENT")))) .
- "&title=" . urlencode(t("Add photos")) .
- "&addLabel=" . urlencode(t("Choose photos to add...")) .
- "&pendingText=" . urlencode(t("Pending")) .
- "&completeText=" . urlencode(t("Complete")) .
- "&fileHeader=" . urlencode(t("File")) .
- "&statusHeader=" . urlencode(t("Status")) .
- "&sizeHeader=" . urlencode(t("Size"));
print $v;
}
@@ -50,7 +37,7 @@ class Simple_Uploader_Controller extends Controller {
access::verify_csrf();
$file_validation = new Validation($_FILES);
- $file_validation->add_rules("file", "upload::valid", "upload::type[gif,jpg,png,flv,mp4]");
+ $file_validation->add_rules("Filedata", "upload::valid", "upload::type[gif,jpg,png,flv,mp4]");
if ($file_validation->validate()) {
// SimpleUploader.swf does not yet call /start directly, so simulate it here for now.
@@ -58,7 +45,7 @@ class Simple_Uploader_Controller extends Controller {
batch::start();
}
- $temp_filename = upload::save("file");
+ $temp_filename = upload::save("Filedata");
try {
$title = substr(basename($temp_filename), 10); // Skip unique identifier Kohana adds
$path_info = pathinfo($temp_filename);
@@ -77,6 +64,7 @@ class Simple_Uploader_Controller extends Controller {
}
unlink($temp_filename);
}
+ print "File Received";
}
public function finish() {
diff --git a/core/views/admin_maintenance_task.html.php b/core/views/admin_maintenance_task.html.php
index 1b64ffb3..1ee02311 100644
--- a/core/views/admin_maintenance_task.html.php
+++ b/core/views/admin_maintenance_task.html.php
@@ -5,7 +5,7 @@
url: "<?= url::site("admin/maintenance/run/$task->id?csrf=$csrf") ?>",
dataType: "json",
success: function(data) {
- $("#gProgressBar").progressbar("value", data.task.percent_complete);
+ $(".gProgressBar").progressbar("value", data.task.percent_complete);
$("#gStatus").html("" + data.task.status);
if (data.task.done) {
$("#gPauseButton").hide();
@@ -16,14 +16,14 @@
}
});
}
- $("#gProgressBar").progressbar({value: 0});
+ $(".gProgressBar").progressbar({value: 0});
update();
dismiss = function() {
window.location.reload();
}
</script>
<div id="gProgress">
- <div id="gProgressBar"></div>
+ <div class="gProgressBar"></div>
<div id="gStatus"></div>
<div>
<button id="gPauseButton" class="ui-state-default ui-corner-all" onclick="dismiss()"><?= t("Pause") ?></button>
diff --git a/core/views/simple_uploader.html.php b/core/views/simple_uploader.html.php
index 0d1d4ee2..064f88fc 100644
--- a/core/views/simple_uploader.html.php
+++ b/core/views/simple_uploader.html.php
@@ -1,34 +1,216 @@
<?php defined("SYSPATH") or die("No direct script access.") ?>
-<!-- hack to get this string into the dialog's titlebar -->
-<form id="gAddPhotos" action="<?= url::site("simple_uploader/finish") ?>">
+<script type="text/javascript" src="<?= url::file("lib/swfupload/swfupload.js") ?>"></script>
+<script type="text/javascript" src="<?= url::file("lib/swfupload/swfupload.queue.js") ?>"></script>
+
+<!-- hack to set the title for the dialog -->
+<form id="gAddPhotosForm" action="<?= url::site("simple_uploader/finish") ?>">
<fieldset>
<legend> <?= t("Add photos to %album_title", array("album_title" => $item->title)) ?> </legend>
</fieldset>
-
- <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
- id="SimpleUploader"
- width="470px"
- height="400px"
- codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab">
- <param name="movie" value="<?= url::file("core/SimpleUploader.swf") ?>" />
- <param name="flashVars" value="<?= $flash_vars ?>" />
- <param name="quality" value="high" />
- <param name="bgcolor" value="#ffffff" />
- <param name="allowScriptAccess" value="sameDomain" />
- <embed src="<?= url::file("core/SimpleUploader.swf") ?>"
- quality="high"
- bgcolor="#ffffff"
- flashVars="<?= $flash_vars ?>"
- width="470" height="400" name="<?= url::file("core/SimpleUploader.swf") ?>"
- align="middle"
- play="true"
- loop="false"
- quality="high"
- allowScriptAccess="sameDomain"
- type="application/x-shockwave-flash"
- pluginspage="http://www.adobe.com/go/getflashplayer">
- </embed>
- </object>
-
- <input type="submit" class="ui-state-default ui-corner-all" value="<?= t("Finish") ?>"/>
</form>
+
+<div id="gAddPhotos">
+ <p>
+ <?= t("Photos will be uploaded to album: ") ?>
+ </p>
+ <ul>
+ <? foreach ($item->parents() as $parent): ?>
+ <li> <?= $parent->title ?> </li>
+ <? endforeach ?>
+ <li class="active"> <?= $item->title ?> </li>
+ </ul>
+
+ <p><?= t("Upload Queue") ?></p>
+ <div id="gAddPhotosCanvas">
+ <div id="gAddPhotosQueue"></div>
+ <div id="gEditPhotosQueue"></div>
+ </div>
+ <span id="gChooseFilesButtonPlaceholder"></span>
+ <button id="gUploadCancel" type="button"
+ onclick="swfu.cancelQueue();"
+ disabled="disabled">
+ <?= t("Cancel all") ?>
+ </button>
+
+ <!-- Proxy the done request back to our form, since its been ajaxified -->
+ <button onclick="$('#gAddPhotosForm').submit()">
+ <?= t("Done") ?>
+ </button>
+</div>
+
+<script type="text/javascript">
+ var swfu = new SWFUpload({
+ flash_url : "<?= url::file("lib/swfupload/swfupload.swf") ?>",
+ upload_url: "<?= url::site("simple_uploader/add_photo/$item->id") ?>",
+ post_params: {
+ "g3sid": "<?= Session::instance()->id() ?>",
+ "user_agent": "<?= Input::instance()->server("HTTP_USER_AGENT") ?>",
+ "csrf": "<?= access::csrf_token() ?>"
+ },
+ file_size_limit : "100 MB",
+ file_types : "*.gif;*.jpg;*.png;*.flv;*.mp4",
+ file_types_description : "<?= t("Photos and Movies") ?>",
+ file_upload_limit : 100,
+ file_queue_limit : 0,
+ custom_settings : { },
+ debug: false,
+
+ // Button settings
+ // button_image_url: "...",
+ button_width: "130",
+ button_height: "29",
+ button_placeholder_id: "gChooseFilesButtonPlaceholder",
+ button_text: '<span class="swfUploadFont">Select photos...</span>',
+ button_text_style: ".swfUploadFont { font-size: 18; }",
+ button_text_left_padding: 12,
+ button_text_top_padding: 3,
+
+ // The event handler functions are defined in handlers.js
+ file_queued_handler : file_queued,
+ file_queue_error_handler : file_queue_error,
+ file_dialog_complete_handler : file_dialog_complete,
+ upload_start_handler : upload_start,
+ upload_progress_handler : upload_progress,
+ upload_error_handler : upload_error,
+ upload_success_handler : upload_success,
+ upload_complete_handler : upload_complete,
+ queue_complete_handler : queue_complete
+ });
+
+ // @todo add support for cancelling individual uploads
+ function File_Progress(file) {
+ this.box = $("#" + file.id);
+ if (!this.box.length) {
+ $("#gAddPhotosQueue").append(
+ "<div class=\"box\" id=\"" + file.id + "\">" +
+ "<div class=\"title\"></div>" +
+ "<div class=\"status\"></div>" +
+ "<div class=\"progressbar\"></div></div>");
+ this.box = $("#" + file.id);
+ }
+ this.title = this.box.find(".title");
+ this.status = this.box.find(".status");
+ this.progress_bar = this.box.find(".progressbar");
+ this.progress_bar.progressbar();
+ this.progress_bar.css("visibility", "hidden");
+ }
+
+ File_Progress.prototype.set_status = function(status_class, msg) {
+ this.box.removeClass("pending error uploading complete").addClass(status_class);
+ this.status.html(msg);
+ }
+
+ function file_queued(file) {
+ var fp = new File_Progress(file);
+ fp.title.html(file.name);
+ fp.set_status("pending", "<?= t("Pending...") ?>");
+ // @todo add cancel button to call this.cancelUpload(file.id)
+ }
+
+ function file_queue_error(file, error_code, message) {
+ if (error_code === SWFUpload.QUEUE_ERROR.QUEUE_LIMIT_EXCEEDED) {
+ alert("<?= t("You have attempted to queue too many files.") ?>");
+ return;
+ }
+
+ var fp = new File_Progress(file);
+ switch (error_code) {
+ case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT:
+ fp.set_status("error", "<?= t("File is too big.") ?>");
+ break;
+ case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE:
+ fp.set_status("error", "<?= t("Cannot upload empty files.") ?>");
+ break;
+ case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE:
+ fp.set_status("error", "<?= t("Invalid file type.") ?>");
+ break;
+ default:
+ if (file !== null) {
+ fp.set_status("error", "<?= t("Unknown error") ?>");
+ }
+ break;
+ }
+ }
+
+ function file_dialog_complete(num_files_selected, num_files_queued) {
+ if (num_files_selected > 0) {
+ $("#gUploadCancel").enable(true);
+ }
+
+ // Auto start the upload
+ this.startUpload();
+ }
+
+ function upload_start(file) {
+ // Do all file validation on the server side. Update the UI here because in Linux
+ // no uploadProgress events are called (limitation in the Linux Flash VM).
+ var fp = new File_Progress(file);
+ fp.title.html(file.name);
+ fp.set_status("uploading", "<?= t("Uploading...") ?>");
+ return true;
+ // @todo add cancel button to call this.cancelUpload(file.id)
+ }
+
+ function upload_progress(file, bytes_loaded, bytes_total) {
+ var percent = Math.ceil((bytes_loaded / bytes_total) * 100);
+ var fp = new File_Progress(file);
+ fp.set_status("uploading", "<?= t("Uploading...") ?>");
+ fp.progress_bar.css("visibility", "visible");
+ fp.progress_bar.progressbar("value", percent);
+ }
+
+ function upload_success(file, serverData) {
+ var fp = new File_Progress(file);
+ fp.progress_bar.progressbar("value", 100);
+ fp.set_status("complete", "<?= t("Complete.") ?>");
+ }
+
+ function upload_error(file, error_code, message) {
+ var fp = new File_Progress(file);
+ switch (error_code) {
+ case SWFUpload.UPLOAD_ERROR.HTTP_ERROR:
+ fp.set_status("error", "<?= t("Upload error: ") ?>" + message);
+ break;
+ case SWFUpload.UPLOAD_ERROR.UPLOAD_FAILED:
+ fp.set_status("error", "<?= t("Upload failed") ?>");
+ break;
+ case SWFUpload.UPLOAD_ERROR.IO_ERROR:
+ fp.set_status("error", "<?= t("Server error") ?>");
+ break;
+ case SWFUpload.UPLOAD_ERROR.SECURITY_ERROR:
+ fp.set_status("error", "<?= t("Security error") ?>");
+ break;
+ case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED:
+ fp.set_status("error", "<?= t("Upload limit exceeded") ?>");
+ break;
+ case SWFUpload.UPLOAD_ERROR.FILE_VALIDATION_FAILED:
+ fp.set_status("error", "<?= t("Failed validation. File skipped") ?>");
+ break;
+ case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED:
+ // If there aren't any files left (they were all cancelled) disable the cancel button
+ if (this.getStats().files_queued === 0) {
+ $("#gUploadCancel").enable(false);
+ }
+ fp.set_status("error", "<?= t("Cancelled") ?>");
+ break;
+ case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED:
+ fp.set_status("error", "<?= t("Stopped") ?>");
+ break;
+ default:
+ fp.set_status("error", "<?= t("Unknown error: ") ?>" + error_code);
+ break;
+ }
+ }
+
+ function upload_complete(file) {
+ if (this.getStats().files_queued === 0) {
+ $("#gUploadCancel").enable(false);
+ }
+ }
+
+ // This event comes from the Queue Plugin
+ function queue_complete(num_files_uploaded) {
+ var status_msg = "<?= t("Uploaded: __COUNT__") ?>";
+ $("#gUploadStatus").html(status_msg.replace("__COUNT__", num_files_uploaded));
+ }
+</script>
diff --git a/lib/swfupload/swfupload.js b/lib/swfupload/swfupload.js
new file mode 100644
index 00000000..849cf28e
--- /dev/null
+++ b/lib/swfupload/swfupload.js
@@ -0,0 +1,927 @@
+/**
+ * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
+ *
+ * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
+ *
+ * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ */
+
+
+/* ******************* */
+/* Constructor & Init */
+/* ******************* */
+var SWFUpload;
+
+if (SWFUpload == undefined) {
+ SWFUpload = function (settings) {
+ this.initSWFUpload(settings);
+ };
+}
+
+SWFUpload.prototype.initSWFUpload = function (settings) {
+ try {
+ this.customSettings = {}; // A container where developers can place their own settings associated with this instance.
+ this.settings = settings;
+ this.eventQueue = [];
+ this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
+ this.movieElement = null;
+
+ // Setup global control tracking
+ SWFUpload.instances[this.movieName] = this;
+
+ // Load the settings. Load the Flash movie.
+ this.initSettings();
+ this.loadFlash();
+ this.displayDebugInfo();
+ } catch (ex) {
+ delete SWFUpload.instances[this.movieName];
+ throw ex;
+ }
+};
+
+/* *************** */
+/* Static Members */
+/* *************** */
+SWFUpload.instances = {};
+SWFUpload.movieCount = 0;
+SWFUpload.version = "2.2.0 Beta 2";
+SWFUpload.QUEUE_ERROR = {
+ QUEUE_LIMIT_EXCEEDED : -100,
+ FILE_EXCEEDS_SIZE_LIMIT : -110,
+ ZERO_BYTE_FILE : -120,
+ INVALID_FILETYPE : -130
+};
+SWFUpload.UPLOAD_ERROR = {
+ HTTP_ERROR : -200,
+ MISSING_UPLOAD_URL : -210,
+ IO_ERROR : -220,
+ SECURITY_ERROR : -230,
+ UPLOAD_LIMIT_EXCEEDED : -240,
+ UPLOAD_FAILED : -250,
+ SPECIFIED_FILE_ID_NOT_FOUND : -260,
+ FILE_VALIDATION_FAILED : -270,
+ FILE_CANCELLED : -280,
+ UPLOAD_STOPPED : -290
+};
+SWFUpload.FILE_STATUS = {
+ QUEUED : -1,
+ IN_PROGRESS : -2,
+ ERROR : -3,
+ COMPLETE : -4,
+ CANCELLED : -5
+};
+SWFUpload.BUTTON_ACTION = {
+ SELECT_FILE : -100,
+ SELECT_FILES : -110,
+ START_UPLOAD : -120
+};
+SWFUpload.CURSOR = {
+ ARROW : -1,
+ HAND : -2
+};
+SWFUpload.WINDOW_MODE = {
+ WINDOW : "window",
+ TRANSPARENT : "transparent",
+ OPAQUE : "opaque"
+};
+
+/* ******************** */
+/* Instance Members */
+/* ******************** */
+
+// Private: initSettings ensures that all the
+// settings are set, getting a default value if one was not assigned.
+SWFUpload.prototype.initSettings = function () {
+ this.ensureDefault = function (settingName, defaultValue) {
+ this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
+ };
+
+ // Upload backend settings
+ this.ensureDefault("upload_url", "");
+ this.ensureDefault("file_post_name", "Filedata");
+ this.ensureDefault("post_params", {});
+ this.ensureDefault("use_query_string", false);
+ this.ensureDefault("requeue_on_error", false);
+ this.ensureDefault("http_success", []);
+
+ // File Settings
+ this.ensureDefault("file_types", "*.*");
+ this.ensureDefault("file_types_description", "All Files");
+ this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"
+ this.ensureDefault("file_upload_limit", 0);
+ this.ensureDefault("file_queue_limit", 0);
+
+ // Flash Settings
+ this.ensureDefault("flash_url", "swfupload.swf");
+ this.ensureDefault("prevent_swf_caching", true);
+
+ // Button Settings
+ this.ensureDefault("button_image_url", "");
+ this.ensureDefault("button_width", 1);
+ this.ensureDefault("button_height", 1);
+ this.ensureDefault("button_text", "");
+ this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
+ this.ensureDefault("button_text_top_padding", 0);
+ this.ensureDefault("button_text_left_padding", 0);
+ this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
+ this.ensureDefault("button_disabled", false);
+ this.ensureDefault("button_placeholder_id", null);
+ this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
+ this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
+
+ // Debug Settings
+ this.ensureDefault("debug", false);
+ this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API
+
+ // Event Handlers
+ this.settings.return_upload_start_handler = this.returnUploadStart;
+ this.ensureDefault("swfupload_loaded_handler", null);
+ this.ensureDefault("file_dialog_start_handler", null);
+ this.ensureDefault("file_queued_handler", null);
+ this.ensureDefault("file_queue_error_handler", null);
+ this.ensureDefault("file_dialog_complete_handler", null);
+
+ this.ensureDefault("upload_start_handler", null);
+ this.ensureDefault("upload_progress_handler", null);
+ this.ensureDefault("upload_error_handler", null);
+ this.ensureDefault("upload_success_handler", null);
+ this.ensureDefault("upload_complete_handler", null);
+
+ this.ensureDefault("debug_handler", this.debugMessage);
+
+ this.ensureDefault("custom_settings", {});
+
+ // Other settings
+ this.customSettings = this.settings.custom_settings;
+
+ // Update the flash url if needed
+ if (this.settings.prevent_swf_caching) {
+ this.settings.flash_url = this.settings.flash_url + "?swfuploadrnd=" + Math.floor(Math.random() * 999999999);
+ }
+
+ delete this.ensureDefault;
+};
+
+SWFUpload.prototype.loadFlash = function () {
+ if (this.settings.button_placeholder_id !== "") {
+ this.replaceWithFlash();
+ } else {
+ this.appendFlash();
+ }
+};
+
+// Private: appendFlash gets the HTML tag for the Flash
+// It then appends the flash to the body
+SWFUpload.prototype.appendFlash = function () {
+ var targetElement, container;
+
+ // Make sure an element with the ID we are going to use doesn't already exist
+ if (document.getElementById(this.movieName) !== null) {
+ throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
+ }
+
+ // Get the body tag where we will be adding the flash movie
+ targetElement = document.getElementsByTagName("body")[0];
+
+ if (targetElement == undefined) {
+ throw "Could not find the 'body' element.";
+ }
+
+ // Append the container and load the flash
+ container = document.createElement("div");
+ container.style.width = "1px";
+ container.style.height = "1px";
+ container.style.overflow = "hidden";
+
+ targetElement.appendChild(container);
+ container.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
+};
+
+// Private: replaceWithFlash replaces the button_placeholder element with the flash movie.
+SWFUpload.prototype.replaceWithFlash = function () {
+ var targetElement, tempParent;
+
+ // Make sure an element with the ID we are going to use doesn't already exist
+ if (document.getElementById(this.movieName) !== null) {
+ throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
+ }
+
+ // Get the element where we will be placing the flash movie
+ targetElement = document.getElementById(this.settings.button_placeholder_id);
+
+ if (targetElement == undefined) {
+ throw "Could not find the placeholder element.";
+ }
+
+ // Append the container and load the flash
+ tempParent = document.createElement("div");
+ tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
+ targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
+
+};
+
+// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
+SWFUpload.prototype.getFlashHTML = function () {
+ // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
+ return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
+ '<param name="wmode" value="', this.settings.button_window_mode , '" />',
+ '<param name="movie" value="', this.settings.flash_url, '" />',
+ '<param name="quality" value="high" />',
+ '<param name="menu" value="false" />',
+ '<param name="allowScriptAccess" value="always" />',
+ '<param name="flashvars" value="' + this.getFlashVars() + '" />',
+ '</object>'].join("");
+};
+
+// Private: getFlashVars builds the parameter string that will be passed
+// to flash in the flashvars param.
+SWFUpload.prototype.getFlashVars = function () {
+ // Build a string from the post param object
+ var paramString = this.buildParamString();
+ var httpSuccessString = this.settings.http_success.join(",");
+
+ // Build the parameter string
+ return ["movieName=", encodeURIComponent(this.movieName),
+ "&amp;uploadURL=", encodeURIComponent(this.settings.upload_url),
+ "&amp;useQueryString=", encodeURIComponent(this.settings.use_query_string),
+ "&amp;requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
+ "&amp;httpSuccess=", encodeURIComponent(httpSuccessString),
+ "&amp;params=", encodeURIComponent(paramString),
+ "&amp;filePostName=", encodeURIComponent(this.settings.file_post_name),
+ "&amp;fileTypes=", encodeURIComponent(this.settings.file_types),
+ "&amp;fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
+ "&amp;fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
+ "&amp;fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
+ "&amp;fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
+ "&amp;debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
+ "&amp;buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
+ "&amp;buttonWidth=", encodeURIComponent(this.settings.button_width),
+ "&amp;buttonHeight=", encodeURIComponent(this.settings.button_height),
+ "&amp;buttonText=", encodeURIComponent(this.settings.button_text),
+ "&amp;buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
+ "&amp;buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
+ "&amp;buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
+ "&amp;buttonAction=", encodeURIComponent(this.settings.button_action),
+ "&amp;buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
+ "&amp;buttonCursor=", encodeURIComponent(this.settings.button_cursor)
+ ].join("");
+};
+
+// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
+// The element is cached after the first lookup
+SWFUpload.prototype.getMovieElement = function () {
+ if (this.movieElement == undefined) {
+ this.movieElement = document.getElementById(this.movieName);
+ }
+
+ if (this.movieElement === null) {
+ throw "Could not find Flash element";
+ }
+
+ return this.movieElement;
+};
+
+// Private: buildParamString takes the name/value pairs in the post_params setting object
+// and joins them up in to a string formatted "name=value&amp;name=value"
+SWFUpload.prototype.buildParamString = function () {
+ var postParams = this.settings.post_params;
+ var paramStringPairs = [];
+
+ if (typeof(postParams) === "object") {
+ for (var name in postParams) {
+ if (postParams.hasOwnProperty(name)) {
+ paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
+ }
+ }
+ }
+
+ return paramStringPairs.join("&amp;");
+};
+
+// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
+// all references to the SWF, and other objects so memory is properly freed.
+// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
+SWFUpload.prototype.destroy = function () {
+ try {
+ // Make sure Flash is done before we try to remove it
+ this.stopUpload();
+
+ // Remove the SWFUpload DOM nodes
+ var movieElement = null;
+ try {
+ movieElement = this.getMovieElement();
+ } catch (ex) {
+ }
+
+ if (movieElement != undefined && movieElement.parentNode != undefined && typeof movieElement.parentNode.removeChild === "function") {
+ var container = movieElement.parentNode;
+ if (container != undefined) {
+ container.removeChild(movieElement);
+ if (container.parentNode != undefined && typeof container.parentNode.removeChild === "function") {
+ container.parentNode.removeChild(container);
+ }
+ }
+ }
+
+ // Destroy references
+ SWFUpload.instances[this.movieName] = null;
+ delete SWFUpload.instances[this.movieName];
+
+ delete this.movieElement;
+ delete this.settings;
+ delete this.customSettings;
+ delete this.eventQueue;
+ delete this.movieName;
+
+ delete window[this.movieName];
+
+ return true;
+ } catch (ex1) {
+ return false;
+ }
+};
+
+// Public: displayDebugInfo prints out settings and configuration
+// information about this SWFUpload instance.
+// This function (and any references to it) can be deleted when placing
+// SWFUpload in production.
+SWFUpload.prototype.displayDebugInfo = function () {
+ this.debug(
+ [
+ "---SWFUpload Instance Info---\n",
+ "Version: ", SWFUpload.version, "\n",
+ "Movie Name: ", this.movieName, "\n",
+ "Settings:\n",
+ "\t", "upload_url: ", this.settings.upload_url, "\n",
+ "\t", "flash_url: ", this.settings.flash_url, "\n",
+ "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",
+ "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n",
+ "\t", "http_success: ", this.settings.http_success.join(", "), "\n",
+ "\t", "file_post_name: ", this.settings.file_post_name, "\n",
+ "\t", "post_params: ", this.settings.post_params.toString(), "\n",
+ "\t", "file_types: ", this.settings.file_types, "\n",
+ "\t", "file_types_description: ", this.settings.file_types_description, "\n",
+ "\t", "file_size_limit: ", this.settings.file_size_limit, "\n",
+ "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",
+ "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",
+ "\t", "debug: ", this.settings.debug.toString(), "\n",
+
+ "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",
+
+ "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",
+ "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",
+ "\t", "button_width: ", this.settings.button_width.toString(), "\n",
+ "\t", "button_height: ", this.settings.button_height.toString(), "\n",
+ "\t", "button_text: ", this.settings.button_text.toString(), "\n",
+ "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",
+ "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",
+ "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
+ "\t", "button_action: ", this.settings.button_action.toString(), "\n",
+ "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",
+
+ "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",
+ "Event Handlers:\n",
+ "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
+ "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
+ "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
+ "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
+ "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
+ "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
+ "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
+ "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
+ "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
+ "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"
+ ].join("")
+ );
+};
+
+/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
+ the maintain v2 API compatibility
+*/
+// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
+SWFUpload.prototype.addSetting = function (name, value, default_value) {
+ if (value == undefined) {
+ return (this.settings[name] = default_value);
+ } else {
+ return (this.settings[name] = value);
+ }
+};
+
+// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
+SWFUpload.prototype.getSetting = function (name) {
+ if (this.settings[name] != undefined) {
+ return this.settings[name];
+ }
+
+ return "";
+};
+
+
+
+// Private: callFlash handles function calls made to the Flash element.
+// Calls are made with a setTimeout for some functions to work around
+// bugs in the ExternalInterface library.
+SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
+ argumentArray = argumentArray || [];
+
+ var movieElement = this.getMovieElement();
+ var returnValue;
+
+ if (typeof movieElement[functionName] === "function") {
+ // We have to go through all this if/else stuff because the Flash functions don't have apply() and only accept the exact number of arguments.
+ if (argumentArray.length === 0) {
+ returnValue = movieElement[functionName]();
+ } else if (argumentArray.length === 1) {
+ returnValue = movieElement[functionName](argumentArray[0]);
+ } else if (argumentArray.length === 2) {
+ returnValue = movieElement[functionName](argumentArray[0], argumentArray[1]);
+ } else if (argumentArray.length === 3) {
+ returnValue = movieElement[functionName](argumentArray[0], argumentArray[1], argumentArray[2]);
+ } else {
+ throw "Too many arguments";
+ }
+
+ // Unescape file post param values
+ if (returnValue != undefined && typeof returnValue.post === "object") {
+ returnValue = this.unescapeFilePostParams(returnValue);
+ }
+
+ return returnValue;
+ } else {
+ throw "Invalid function name: " + functionName;
+ }
+};
+
+
+/* *****************************
+ -- Flash control methods --
+ Your UI should use these
+ to operate SWFUpload
+ ***************************** */
+
+// Public: selectFile causes a File Selection Dialog window to appear. This
+// dialog only allows 1 file to be selected. WARNING: this function does not work in Flash Player 10
+SWFUpload.prototype.selectFile = function () {
+ this.callFlash("SelectFile");
+};
+
+// Public: selectFiles causes a File Selection Dialog window to appear/ This
+// dialog allows the user to select any number of files
+// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
+// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
+// for this bug. WARNING: this function does not work in Flash Player 10
+SWFUpload.prototype.selectFiles = function () {
+ this.callFlash("SelectFiles");
+};
+
+
+// Public: startUpload starts uploading the first file in the queue unless
+// the optional parameter 'fileID' specifies the ID
+SWFUpload.prototype.startUpload = function (fileID) {
+ this.callFlash("StartUpload", [fileID]);
+};
+
+// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index.
+// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
+// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
+SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
+ if (triggerErrorEvent !== false) {
+ triggerErrorEvent = true;
+ }
+ this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
+};
+
+// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
+// If nothing is currently uploading then nothing happens.
+SWFUpload.prototype.stopUpload = function () {
+ this.callFlash("StopUpload");
+};
+
+/* ************************
+ * Settings methods
+ * These methods change the SWFUpload settings.
+ * SWFUpload settings should not be changed directly on the settings object
+ * since many of the settings need to be passed to Flash in order to take
+ * effect.
+ * *********************** */
+
+// Public: getStats gets the file statistics object.
+SWFUpload.prototype.getStats = function () {
+ return this.callFlash("GetStats");
+};
+
+// Public: setStats changes the SWFUpload statistics. You shouldn't need to
+// change the statistics but you can. Changing the statistics does not
+// affect SWFUpload accept for the successful_uploads count which is used
+// by the upload_limit setting to determine how many files the user may upload.
+SWFUpload.prototype.setStats = function (statsObject) {
+ this.callFlash("SetStats", [statsObject]);
+};
+
+// Public: getFile retrieves a File object by ID or Index. If the file is
+// not found then 'null' is returned.
+SWFUpload.prototype.getFile = function (fileID) {
+ if (typeof(fileID) === "number") {
+ return this.callFlash("GetFileByIndex", [fileID]);
+ } else {
+ return this.callFlash("GetFile", [fileID]);
+ }
+};
+
+// Public: addFileParam sets a name/value pair that will be posted with the
+// file specified by the Files ID. If the name already exists then the
+// exiting value will be overwritten.
+SWFUpload.prototype.addFileParam = function (fileID, name, value) {
+ return this.callFlash("AddFileParam", [fileID, name, value]);
+};
+
+// Public: removeFileParam removes a previously set (by addFileParam) name/value
+// pair from the specified file.
+SWFUpload.prototype.removeFileParam = function (fileID, name) {
+ this.callFlash("RemoveFileParam", [fileID, name]);
+};
+
+// Public: setUploadUrl changes the upload_url setting.
+SWFUpload.prototype.setUploadURL = function (url) {
+ this.settings.upload_url = url.toString();
+ this.callFlash("SetUploadURL", [url]);
+};
+
+// Public: setPostParams changes the post_params setting
+SWFUpload.prototype.setPostParams = function (paramsObject) {
+ this.settings.post_params = paramsObject;
+ this.callFlash("SetPostParams", [paramsObject]);
+};
+
+// Public: addPostParam adds post name/value pair. Each name can have only one value.
+SWFUpload.prototype.addPostParam = function (name, value) {
+ this.settings.post_params[name] = value;
+ this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: removePostParam deletes post name/value pair.
+SWFUpload.prototype.removePostParam = function (name) {
+ delete this.settings.post_params[name];
+ this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: setFileTypes changes the file_types setting and the file_types_description setting
+SWFUpload.prototype.setFileTypes = function (types, description) {
+ this.settings.file_types = types;
+ this.settings.file_types_description = description;
+ this.callFlash("SetFileTypes", [types, description]);
+};
+
+// Public: setFileSizeLimit changes the file_size_limit setting
+SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
+ this.settings.file_size_limit = fileSizeLimit;
+ this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
+};
+
+// Public: setFileUploadLimit changes the file_upload_limit setting
+SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
+ this.settings.file_upload_limit = fileUploadLimit;
+ this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
+};
+
+// Public: setFileQueueLimit changes the file_queue_limit setting
+SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
+ this.settings.file_queue_limit = fileQueueLimit;
+ this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
+};
+
+// Public: setFilePostName changes the file_post_name setting
+SWFUpload.prototype.setFilePostName = function (filePostName) {
+ this.settings.file_post_name = filePostName;
+ this.callFlash("SetFilePostName", [filePostName]);
+};
+
+// Public: setUseQueryString changes the use_query_string setting
+SWFUpload.prototype.setUseQueryString = function (useQueryString) {
+ this.settings.use_query_string = useQueryString;
+ this.callFlash("SetUseQueryString", [useQueryString]);
+};
+
+// Public: setRequeueOnError changes the requeue_on_error setting
+SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
+ this.settings.requeue_on_error = requeueOnError;
+ this.callFlash("SetRequeueOnError", [requeueOnError]);
+};
+
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
+ if (typeof http_status_codes === "string") {
+ http_status_codes = http_status_codes.replace(" ", "").split(",");
+ }
+
+ this.settings.http_success = http_status_codes;
+ this.callFlash("SetHTTPSuccess", [http_status_codes]);
+};
+
+
+// Public: setDebugEnabled changes the debug_enabled setting
+SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
+ this.settings.debug_enabled = debugEnabled;
+ this.callFlash("SetDebugEnabled", [debugEnabled]);
+};
+
+// Public: setButtonImageURL loads a button image sprite
+SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
+ if (buttonImageURL == undefined) {
+ buttonImageURL = "";
+ }
+
+ this.settings.button_image_url = buttonImageURL;
+ this.callFlash("SetButtonImageURL", [buttonImageURL]);
+};
+
+// Public: setButtonDimensions resizes the Flash Movie and button
+SWFUpload.prototype.setButtonDimensions = function (width, height) {
+ this.settings.button_width = width;
+ this.settings.button_height = height;
+
+ var movie = this.getMovieElement();
+ if (movie != undefined) {
+ movie.style.width = width + "px";
+ movie.style.height = height + "px";
+ }
+
+ this.callFlash("SetButtonDimensions", [width, height]);
+};
+// Public: setButtonText Changes the text overlaid on the button
+SWFUpload.prototype.setButtonText = function (html) {
+ this.settings.button_text = html;
+ this.callFlash("SetButtonText", [html]);
+};
+// Public: setButtonTextPadding changes the top and left padding of the text overlay
+SWFUpload.prototype.setButtonTextPadding = function (left, top) {
+ this.settings.button_text_top_padding = top;
+ this.settings.button_text_left_padding = left;
+ this.callFlash("SetButtonTextPadding", [left, top]);
+};
+
+// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
+SWFUpload.prototype.setButtonTextStyle = function (css) {
+ this.settings.button_text_style = css;
+ this.callFlash("SetButtonTextStyle", [css]);
+};
+// Public: setButtonDisabled disables/enables the button
+SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
+ this.settings.button_disabled = isDisabled;
+ this.callFlash("SetButtonDisabled", [isDisabled]);
+};
+// Public: setButtonAction sets the action that occurs when the button is clicked
+SWFUpload.prototype.setButtonAction = function (buttonAction) {
+ this.settings.button_action = buttonAction;
+ this.callFlash("SetButtonAction", [buttonAction]);
+};
+
+// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
+SWFUpload.prototype.setButtonCursor = function (cursor) {
+ this.settings.button_cursor = cursor;
+ this.callFlash("SetButtonCursor", [cursor]);
+};
+
+/* *******************************
+ Flash Event Interfaces
+ These functions are used by Flash to trigger the various
+ events.
+
+ All these functions a Private.
+
+ Because the ExternalInterface library is buggy the event calls
+ are added to a queue and the queue then executed by a setTimeout.
+ This ensures that events are executed in a determinate order and that
+ the ExternalInterface bugs are avoided.
+******************************* */
+
+SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop
+
+ if (argumentArray == undefined) {
+ argumentArray = [];
+ } else if (!(argumentArray instanceof Array)) {
+ argumentArray = [argumentArray];
+ }
+
+ var self = this;
+ if (typeof this.settings[handlerName] === "function") {
+ // Queue the event
+ this.eventQueue.push(function () {
+ this.settings[handlerName].apply(this, argumentArray);
+ });
+
+ // Execute the next queued event
+ setTimeout(function () {
+ self.executeNextEvent();
+ }, 0);
+
+ } else if (this.settings[handlerName] !== null) {
+ throw "Event handler " + handlerName + " is unknown or is not a function";
+ }
+};
+
+// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout
+// we must queue them in order to garentee that they are executed in order.
+SWFUpload.prototype.executeNextEvent = function () {
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop
+
+ var f = this.eventQueue ? this.eventQueue.shift() : null;
+ if (typeof(f) === "function") {
+ f.apply(this);
+ }
+};
+
+// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
+// properties that contain characters that are not valid for JavaScript identifiers. To work around this
+// the Flash Component escapes the parameter names and we must unescape again before passing them along.
+SWFUpload.prototype.unescapeFilePostParams = function (file) {
+ var reg = /[$]([0-9a-f]{4})/i;
+ var unescapedPost = {};
+ var uk;
+
+ if (file != undefined) {
+ for (var k in file.post) {
+ if (file.post.hasOwnProperty(k)) {
+ uk = k;
+ var match;
+ while ((match = reg.exec(uk)) !== null) {
+ uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
+ }
+ unescapedPost[uk] = file.post[k];
+ }
+ }
+
+ file.post = unescapedPost;
+ }
+
+ return file;
+};
+
+SWFUpload.prototype.flashReady = function () {
+ // Check that the movie element is loaded correctly with its ExternalInterface methods defined
+ var movieElement = this.getMovieElement();
+ if (typeof movieElement.StartUpload !== "function") {
+ throw "ExternalInterface methods failed to initialize.";
+ }
+
+ // Fix IE Flash/Form bug
+ if (window[this.movieName] == undefined) {
+ window[this.movieName] = movieElement;
+ }
+
+ this.queueEvent("swfupload_loaded_handler");
+};
+
+
+/* This is a chance to do something before the browse window opens */
+SWFUpload.prototype.fileDialogStart = function () {
+ this.queueEvent("file_dialog_start_handler");
+};
+
+
+/* Called when a file is successfully added to the queue. */
+SWFUpload.prototype.fileQueued = function (file) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("file_queued_handler", file);
+};
+
+
+/* Handle errors that occur when an attempt to queue a file fails. */
+SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
+};
+
+/* Called after the file dialog has closed and the selected files have been queued.
+ You could call startUpload here if you want the queued files to begin uploading immediately. */
+SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued) {
+ this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued]);
+};
+
+SWFUpload.prototype.uploadStart = function (file) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("return_upload_start_handler", file);
+};
+
+SWFUpload.prototype.returnUploadStart = function (file) {
+ var returnValue;
+ if (typeof this.settings.upload_start_handler === "function") {
+ file = this.unescapeFilePostParams(file);
+ returnValue = this.settings.upload_start_handler.call(this, file);
+ } else if (this.settings.upload_start_handler != undefined) {
+ throw "upload_start_handler must be a function";
+ }
+
+ // Convert undefined to true so if nothing is returned from the upload_start_handler it is
+ // interpretted as 'true'.
+ if (returnValue === undefined) {
+ returnValue = true;
+ }
+
+ returnValue = !!returnValue;
+
+ this.callFlash("ReturnUploadStart", [returnValue]);
+};
+
+
+
+SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
+};
+
+SWFUpload.prototype.uploadError = function (file, errorCode, message) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_error_handler", [file, errorCode, message]);
+};
+
+SWFUpload.prototype.uploadSuccess = function (file, serverData) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_success_handler", [file, serverData]);
+};
+
+SWFUpload.prototype.uploadComplete = function (file) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_complete_handler", file);
+};
+
+/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
+ internal debug console. You can override this event and have messages written where you want. */
+SWFUpload.prototype.debug = function (message) {
+ this.queueEvent("debug_handler", message);
+};
+
+
+/* **********************************
+ Debug Console
+ The debug console is a self contained, in page location
+ for debug message to be sent. The Debug Console adds
+ itself to the body if necessary.
+
+ The console is automatically scrolled as messages appear.
+
+ If you are using your own debug handler or when you deploy to production and
+ have debug disabled you can remove these functions to reduce the file size
+ and complexity.
+********************************** */
+
+// Private: debugMessage is the default debug_handler. If you want to print debug messages
+// call the debug() function. When overriding the function your own function should
+// check to see if the debug setting is true before outputting debug information.
+SWFUpload.prototype.debugMessage = function (message) {
+ if (this.settings.debug) {
+ var exceptionMessage, exceptionValues = [];
+
+ // Check for an exception object and print it nicely
+ if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
+ for (var key in message) {
+ if (message.hasOwnProperty(key)) {
+ exceptionValues.push(key + ": " + message[key]);
+ }
+ }
+ exceptionMessage = exceptionValues.join("\n") || "";
+ exceptionValues = exceptionMessage.split("\n");
+ exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
+ SWFUpload.Console.writeLine(exceptionMessage);
+ } else {
+ SWFUpload.Console.writeLine(message);
+ }
+ }
+};
+
+SWFUpload.Console = {};
+SWFUpload.Console.writeLine = function (message) {
+ var console, documentForm;
+
+ try {
+ console = document.getElementById("SWFUpload_Console");
+
+ if (!console) {
+ documentForm = document.createElement("form");
+ document.getElementsByTagName("body")[0].appendChild(documentForm);
+
+ console = document.createElement("textarea");
+ console.id = "SWFUpload_Console";
+ console.style.fontFamily = "monospace";
+ console.setAttribute("wrap", "off");
+ console.wrap = "off";
+ console.style.overflow = "auto";
+ console.style.width = "700px";
+ console.style.height = "350px";
+ console.style.margin = "5px";
+ documentForm.appendChild(console);
+ }
+
+ console.value += message + "\n";
+
+ console.scrollTop = console.scrollHeight - console.clientHeight;
+ } catch (ex) {
+ alert("Exception: " + ex.name + " Message: " + ex.message);
+ }
+};
diff --git a/lib/swfupload/swfupload.queue.js b/lib/swfupload/swfupload.queue.js
new file mode 100644
index 00000000..b04d87ac
--- /dev/null
+++ b/lib/swfupload/swfupload.queue.js
@@ -0,0 +1,77 @@
+/*
+ Queue Plug-in
+
+ Features:
+ *Adds a cancelQueue() method for cancelling the entire queue.
+ *All queued files are uploaded when startUpload() is called.
+ *If false is returned from uploadComplete then the queue upload is stopped.
+ If false is not returned (strict comparison) then the queue upload is continued.
+ *Adds a QueueComplete event that is fired when all the queued files have finished uploading.
+ Set the event handler with the queue_complete_handler setting.
+
+ */
+
+var SWFUpload;
+if (typeof(SWFUpload) === "function") {
+ SWFUpload.queue = {};
+
+ SWFUpload.prototype.initSettings = (function (oldInitSettings) {
+ return function () {
+ if (typeof(oldInitSettings) === "function") {
+ oldInitSettings.call(this);
+ }
+
+ this.customSettings.queue_cancelled_flag = false;
+ this.customSettings.queue_upload_count = 0;
+
+ this.settings.user_upload_complete_handler = this.settings.upload_complete_handler;
+ this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler;
+
+ this.settings.queue_complete_handler = this.settings.queue_complete_handler || null;
+ };
+ })(SWFUpload.prototype.initSettings);
+
+ SWFUpload.prototype.startUpload = function (fileID) {
+ this.customSettings.queue_cancelled_flag = false;
+ this.callFlash("StartUpload", false, [fileID]);
+ };
+
+ SWFUpload.prototype.cancelQueue = function () {
+ this.customSettings.queue_cancelled_flag = true;
+ this.stopUpload();
+
+ var stats = this.getStats();
+ while (stats.files_queued > 0) {
+ this.cancelUpload();
+ stats = this.getStats();
+ }
+ };
+
+ SWFUpload.queue.uploadCompleteHandler = function (file) {
+ var user_upload_complete_handler = this.settings.user_upload_complete_handler;
+ var continueUpload;
+
+ if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) {
+ this.customSettings.queue_upload_count++;
+ }
+
+ if (typeof(user_upload_complete_handler) === "function") {
+ continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true;
+ } else {
+ continueUpload = true;
+ }
+
+ if (continueUpload) {
+ var stats = this.getStats();
+ if (stats.files_queued > 0 && this.customSettings.queue_cancelled_flag === false) {
+ this.startUpload();
+ } else if (this.customSettings.queue_cancelled_flag === false) {
+ this.queueEvent("queue_complete_handler", [this.customSettings.queue_upload_count]);
+ this.customSettings.queue_upload_count = 0;
+ } else {
+ this.customSettings.queue_cancelled_flag = false;
+ this.customSettings.queue_upload_count = 0;
+ }
+ }
+ };
+} \ No newline at end of file
diff --git a/lib/swfupload/swfupload.swf b/lib/swfupload/swfupload.swf
new file mode 100644
index 00000000..a627b19b
--- /dev/null
+++ b/lib/swfupload/swfupload.swf
Binary files differ
diff --git a/modules/server_add/js/server_add.js b/modules/server_add/js/server_add.js
index b5ad7336..d4066a7d 100644
--- a/modules/server_add/js/server_add.js
+++ b/modules/server_add/js/server_add.js
@@ -2,7 +2,7 @@ $("#gServerAdd").ready(function() {
$("#gServerAdd :submit").click(function(event) {
do_add(this, event);
});
- $("#gProgressBar").progressbar();
+ $(".gProgressBar").progressbar();
$("#gServerAddTree ul").css("display", "block");
});
@@ -60,8 +60,8 @@ function load_children(parent, callback) {
function do_add(submit, event) {
event.preventDefault();
- $("#gProgressBar").progressbar("value", 0);
- $("#gProgressBar").css("visibility", "visible");
+ $(".gProgressBar").progressbar("value", 0);
+ $(".gProgressBar").css("visibility", "visible");
var check_list = $("#gServerAdd :checkbox[checked]");
var parms = "";
@@ -83,7 +83,7 @@ function do_add(submit, event) {
while (!done) {
$.ajax({async: false,
success: function(data, textStatus) {
- $("#gProgressBar").progressbar("value", data.task.percent_complete);
+ $(".gProgressBar").progressbar("value", data.task.percent_complete);
done = data.task.done;
},
dataType: "json",
diff --git a/modules/server_add/views/server_add_tree_dialog.html.php b/modules/server_add/views/server_add_tree_dialog.html.php
index feab2dd0..a52d2729 100644
--- a/modules/server_add/views/server_add_tree_dialog.html.php
+++ b/modules/server_add/views/server_add_tree_dialog.html.php
@@ -19,5 +19,5 @@
<?= form::submit(array("id" => "gServerAddButton", "name" => "add", "disabled" => true, "class" => "submit"), t("Add")) ?>
</span>
<?= form::close() ?>
- <div id="gProgressBar" style="visibility: hidden" ></div>
+ <div class="gProgressBar" style="visibility: hidden" ></div>
</div>
diff --git a/themes/default/css/screen.css b/themes/default/css/screen.css
index 3d29726a..b09edbe0 100644
--- a/themes/default/css/screen.css
+++ b/themes/default/css/screen.css
@@ -874,13 +874,6 @@ form .gError,
padding-left: 2.5em;
}
-#gProgressBar {
- height: 1em;
- width: 100%;
- margin-top: 0.5em;
- display: inline-block;
-}
-
#gServerAdd #gServerAddTree {
border: 1px solid #CCCCCC;
height: 25em;
@@ -912,3 +905,84 @@ form .gError,
#gServerAdd .gBreadcrumbs li {
padding: 10px 6px 10px 16px;
}
+
+
+/*************** STUFF THAT NEEDS A HOME ****************/
+.gProgressBar {
+ height: 1em;
+ width: 100%;
+ margin-top: 0.5em;
+ display: inline-block;
+}
+
+#gAddPhotos p {
+ margin: 0px;
+ padding: 0px;
+}
+
+#gAddPhotos ul li {
+ margin: 0px;
+ padding: 0px;
+ padding-right: 4px;
+}
+
+#gAddPhotos ul li.active {
+ font-weight: bold;
+}
+
+#gAddPhotos ul {
+ margin: 0px;
+ padding: 0px;
+}
+
+#gAddPhotos ul li:after {
+ content: ">";
+}
+
+#gAddPhotos ul li.active:after {
+ content: "";
+}
+
+#gAddPhotosCanvas {
+ height: 325px;
+ width: 400px;
+ overflow: auto;
+}
+
+#gAddPhotosQueue .progressbar {
+ height: 4px;
+}
+
+#gAddPhotosQueue .title {
+ font-size: 1.25em;
+}
+
+#gAddPhotosQueue .status {
+ font-size: .75em;
+}
+
+#gAddPhotosQueue .box {
+ margin-bottom: 8px;
+ padding-left: 4px;
+ padding-bottom: 4px;
+}
+
+#gAddPhotosQueue .pending {
+ background-color: #e8e8e8;
+ border: 1px solid #d7d7d7;
+}
+
+#gAddPhotosQueue .error {
+ background-color: #fcc;
+ border: 1px solid #ebb;
+}
+
+#gAddPhotosQueue .uploading {
+ background-color: #ff9;
+ border: 1px solid #ee8;
+}
+
+#gAddPhotosQueue .complete {
+ background-color: #cfc;
+ border: 1px solid #beb;
+}