diff options
Diffstat (limited to 'lib')
-rw-r--r-- | lib/swfupload/swfupload.js | 1960 | ||||
-rw-r--r-- | lib/swfupload/swfupload.queue.js | 194 |
2 files changed, 1077 insertions, 1077 deletions
diff --git a/lib/swfupload/swfupload.js b/lib/swfupload/swfupload.js index e65b19cb..969e2008 100644 --- a/lib/swfupload/swfupload.js +++ b/lib/swfupload/swfupload.js @@ -1,980 +1,980 @@ -/** - * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com - * - * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/ - * - * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License: - * http://www.opensource.org/licenses/mit-license.php - * - * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License: - * http://www.opensource.org/licenses/mit-license.php - * - */ - - -/* ******************* */ -/* Constructor & Init */ -/* ******************* */ -var SWFUpload; - -if (SWFUpload == undefined) { - SWFUpload = function (settings) { - this.initSWFUpload(settings); - }; -} - -SWFUpload.prototype.initSWFUpload = function (settings) { - try { - this.customSettings = {}; // A container where developers can place their own settings associated with this instance. - this.settings = settings; - this.eventQueue = []; - this.movieName = "SWFUpload_" + SWFUpload.movieCount++; - this.movieElement = null; - - - // Setup global control tracking - SWFUpload.instances[this.movieName] = this; - - // Load the settings. Load the Flash movie. - this.initSettings(); - this.loadFlash(); - this.displayDebugInfo(); - } catch (ex) { - delete SWFUpload.instances[this.movieName]; - throw ex; - } -}; - -/* *************** */ -/* Static Members */ -/* *************** */ -SWFUpload.instances = {}; -SWFUpload.movieCount = 0; -SWFUpload.version = "2.2.0 2009-03-25"; -SWFUpload.QUEUE_ERROR = { - QUEUE_LIMIT_EXCEEDED : -100, - FILE_EXCEEDS_SIZE_LIMIT : -110, - ZERO_BYTE_FILE : -120, - INVALID_FILETYPE : -130 -}; -SWFUpload.UPLOAD_ERROR = { - HTTP_ERROR : -200, - MISSING_UPLOAD_URL : -210, - IO_ERROR : -220, - SECURITY_ERROR : -230, - UPLOAD_LIMIT_EXCEEDED : -240, - UPLOAD_FAILED : -250, - SPECIFIED_FILE_ID_NOT_FOUND : -260, - FILE_VALIDATION_FAILED : -270, - FILE_CANCELLED : -280, - UPLOAD_STOPPED : -290 -}; -SWFUpload.FILE_STATUS = { - QUEUED : -1, - IN_PROGRESS : -2, - ERROR : -3, - COMPLETE : -4, - CANCELLED : -5 -}; -SWFUpload.BUTTON_ACTION = { - SELECT_FILE : -100, - SELECT_FILES : -110, - START_UPLOAD : -120 -}; -SWFUpload.CURSOR = { - ARROW : -1, - HAND : -2 -}; -SWFUpload.WINDOW_MODE = { - WINDOW : "window", - TRANSPARENT : "transparent", - OPAQUE : "opaque" -}; - -// Private: takes a URL, determines if it is relative and converts to an absolute URL -// using the current site. Only processes the URL if it can, otherwise returns the URL untouched -SWFUpload.completeURL = function(url) { - if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) { - return url; - } - - var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : ""); - - var indexSlash = window.location.pathname.lastIndexOf("/"); - if (indexSlash <= 0) { - path = "/"; - } else { - path = window.location.pathname.substr(0, indexSlash) + "/"; - } - - return /*currentURL +*/ path + url; - -}; - - -/* ******************** */ -/* Instance Members */ -/* ******************** */ - -// Private: initSettings ensures that all the -// settings are set, getting a default value if one was not assigned. -SWFUpload.prototype.initSettings = function () { - this.ensureDefault = function (settingName, defaultValue) { - this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName]; - }; - - // Upload backend settings - this.ensureDefault("upload_url", ""); - this.ensureDefault("preserve_relative_urls", false); - this.ensureDefault("file_post_name", "Filedata"); - this.ensureDefault("post_params", {}); - this.ensureDefault("use_query_string", false); - this.ensureDefault("requeue_on_error", false); - this.ensureDefault("http_success", []); - this.ensureDefault("assume_success_timeout", 0); - - // File Settings - this.ensureDefault("file_types", "*.*"); - this.ensureDefault("file_types_description", "All Files"); - this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited" - this.ensureDefault("file_upload_limit", 0); - this.ensureDefault("file_queue_limit", 0); - - // Flash Settings - this.ensureDefault("flash_url", "swfupload.swf"); - this.ensureDefault("prevent_swf_caching", true); - - // Button Settings - this.ensureDefault("button_image_url", ""); - this.ensureDefault("button_width", 1); - this.ensureDefault("button_height", 1); - this.ensureDefault("button_text", ""); - this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;"); - this.ensureDefault("button_text_top_padding", 0); - this.ensureDefault("button_text_left_padding", 0); - this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES); - this.ensureDefault("button_disabled", false); - this.ensureDefault("button_placeholder_id", ""); - this.ensureDefault("button_placeholder", null); - this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW); - this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW); - - // Debug Settings - this.ensureDefault("debug", false); - this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API - - // Event Handlers - this.settings.return_upload_start_handler = this.returnUploadStart; - this.ensureDefault("swfupload_loaded_handler", null); - this.ensureDefault("file_dialog_start_handler", null); - this.ensureDefault("file_queued_handler", null); - this.ensureDefault("file_queue_error_handler", null); - this.ensureDefault("file_dialog_complete_handler", null); - - this.ensureDefault("upload_start_handler", null); - this.ensureDefault("upload_progress_handler", null); - this.ensureDefault("upload_error_handler", null); - this.ensureDefault("upload_success_handler", null); - this.ensureDefault("upload_complete_handler", null); - - this.ensureDefault("debug_handler", this.debugMessage); - - this.ensureDefault("custom_settings", {}); - - // Other settings - this.customSettings = this.settings.custom_settings; - - // Update the flash url if needed - if (!!this.settings.prevent_swf_caching) { - this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime(); - } - - if (!this.settings.preserve_relative_urls) { - //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it - this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url); - this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url); - } - - delete this.ensureDefault; -}; - -// Private: loadFlash replaces the button_placeholder element with the flash movie. -SWFUpload.prototype.loadFlash = function () { - var targetElement, tempParent; - - // Make sure an element with the ID we are going to use doesn't already exist - if (document.getElementById(this.movieName) !== null) { - throw "ID " + this.movieName + " is already in use. The Flash Object could not be added"; - } - - // Get the element where we will be placing the flash movie - targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder; - - if (targetElement == undefined) { - throw "Could not find the placeholder element: " + this.settings.button_placeholder_id; - } - - // Append the container and load the flash - tempParent = document.createElement("div"); - tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers) - targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement); - - // Fix IE Flash/Form bug - if (window[this.movieName] == undefined) { - window[this.movieName] = this.getMovieElement(); - } - -}; - -// Private: getFlashHTML generates the object tag needed to embed the flash in to the document -SWFUpload.prototype.getFlashHTML = function () { - // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay - return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">', - '<param name="wmode" value="', this.settings.button_window_mode, '" />', - '<param name="movie" value="', this.settings.flash_url, '" />', - '<param name="quality" value="high" />', - '<param name="menu" value="false" />', - '<param name="allowScriptAccess" value="always" />', - '<param name="flashvars" value="' + this.getFlashVars() + '" />', - '</object>'].join(""); -}; - -// Private: getFlashVars builds the parameter string that will be passed -// to flash in the flashvars param. -SWFUpload.prototype.getFlashVars = function () { - // Build a string from the post param object - var paramString = this.buildParamString(); - var httpSuccessString = this.settings.http_success.join(","); - - // Build the parameter string - return ["movieName=", encodeURIComponent(this.movieName), - "&uploadURL=", encodeURIComponent(this.settings.upload_url), - "&useQueryString=", encodeURIComponent(this.settings.use_query_string), - "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error), - "&httpSuccess=", encodeURIComponent(httpSuccessString), - "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout), - "&params=", encodeURIComponent(paramString), - "&filePostName=", encodeURIComponent(this.settings.file_post_name), - "&fileTypes=", encodeURIComponent(this.settings.file_types), - "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description), - "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit), - "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit), - "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit), - "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled), - "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url), - "&buttonWidth=", encodeURIComponent(this.settings.button_width), - "&buttonHeight=", encodeURIComponent(this.settings.button_height), - "&buttonText=", encodeURIComponent(this.settings.button_text), - "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding), - "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding), - "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style), - "&buttonAction=", encodeURIComponent(this.settings.button_action), - "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled), - "&buttonCursor=", encodeURIComponent(this.settings.button_cursor) - ].join(""); -}; - -// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload -// The element is cached after the first lookup -SWFUpload.prototype.getMovieElement = function () { - if (this.movieElement == undefined) { - this.movieElement = document.getElementById(this.movieName); - } - - if (this.movieElement === null) { - throw "Could not find Flash element"; - } - - return this.movieElement; -}; - -// Private: buildParamString takes the name/value pairs in the post_params setting object -// and joins them up in to a string formatted "name=value&name=value" -SWFUpload.prototype.buildParamString = function () { - var postParams = this.settings.post_params; - var paramStringPairs = []; - - if (typeof(postParams) === "object") { - for (var name in postParams) { - if (postParams.hasOwnProperty(name)) { - paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString())); - } - } - } - - return paramStringPairs.join("&"); -}; - -// Public: Used to remove a SWFUpload instance from the page. This method strives to remove -// all references to the SWF, and other objects so memory is properly freed. -// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state. -// Credits: Major improvements provided by steffen -SWFUpload.prototype.destroy = function () { - try { - // Make sure Flash is done before we try to remove it - this.cancelUpload(null, false); - - - // Remove the SWFUpload DOM nodes - var movieElement = null; - movieElement = this.getMovieElement(); - - if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE - // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround) - for (var i in movieElement) { - try { - if (typeof(movieElement[i]) === "function") { - movieElement[i] = null; - } - } catch (ex1) {} - } - - // Remove the Movie Element from the page - try { - movieElement.parentNode.removeChild(movieElement); - } catch (ex) {} - } - - // Remove IE form fix reference - window[this.movieName] = null; - - // Destroy other references - SWFUpload.instances[this.movieName] = null; - delete SWFUpload.instances[this.movieName]; - - this.movieElement = null; - this.settings = null; - this.customSettings = null; - this.eventQueue = null; - this.movieName = null; - - - return true; - } catch (ex2) { - return false; - } -}; - - -// Public: displayDebugInfo prints out settings and configuration -// information about this SWFUpload instance. -// This function (and any references to it) can be deleted when placing -// SWFUpload in production. -SWFUpload.prototype.displayDebugInfo = function () { - this.debug( - [ - "---SWFUpload Instance Info---\n", - "Version: ", SWFUpload.version, "\n", - "Movie Name: ", this.movieName, "\n", - "Settings:\n", - "\t", "upload_url: ", this.settings.upload_url, "\n", - "\t", "flash_url: ", this.settings.flash_url, "\n", - "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n", - "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n", - "\t", "http_success: ", this.settings.http_success.join(", "), "\n", - "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n", - "\t", "file_post_name: ", this.settings.file_post_name, "\n", - "\t", "post_params: ", this.settings.post_params.toString(), "\n", - "\t", "file_types: ", this.settings.file_types, "\n", - "\t", "file_types_description: ", this.settings.file_types_description, "\n", - "\t", "file_size_limit: ", this.settings.file_size_limit, "\n", - "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n", - "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n", - "\t", "debug: ", this.settings.debug.toString(), "\n", - - "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n", - - "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n", - "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n", - "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n", - "\t", "button_width: ", this.settings.button_width.toString(), "\n", - "\t", "button_height: ", this.settings.button_height.toString(), "\n", - "\t", "button_text: ", this.settings.button_text.toString(), "\n", - "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n", - "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n", - "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n", - "\t", "button_action: ", this.settings.button_action.toString(), "\n", - "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n", - - "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n", - "Event Handlers:\n", - "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n", - "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n", - "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n", - "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n", - "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n", - "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n", - "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n", - "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n", - "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n", - "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n" - ].join("") - ); -}; - -/* Note: addSetting and getSetting are no longer used by SWFUpload but are included - the maintain v2 API compatibility -*/ -// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used. -SWFUpload.prototype.addSetting = function (name, value, default_value) { - if (value == undefined) { - return (this.settings[name] = default_value); - } else { - return (this.settings[name] = value); - } -}; - -// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found. -SWFUpload.prototype.getSetting = function (name) { - if (this.settings[name] != undefined) { - return this.settings[name]; - } - - return ""; -}; - - - -// Private: callFlash handles function calls made to the Flash element. -// Calls are made with a setTimeout for some functions to work around -// bugs in the ExternalInterface library. -SWFUpload.prototype.callFlash = function (functionName, argumentArray) { - argumentArray = argumentArray || []; - - var movieElement = this.getMovieElement(); - var returnValue, returnString; - - // Flash's method if calling ExternalInterface methods (code adapted from MooTools). - try { - returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>'); - returnValue = eval(returnString); - } catch (ex) { - throw "Call to " + functionName + " failed"; - } - - // Unescape file post param values - if (returnValue != undefined && typeof returnValue.post === "object") { - returnValue = this.unescapeFilePostParams(returnValue); - } - - return returnValue; -}; - -/* ***************************** - -- Flash control methods -- - Your UI should use these - to operate SWFUpload - ***************************** */ - -// WARNING: this function does not work in Flash Player 10 -// Public: selectFile causes a File Selection Dialog window to appear. This -// dialog only allows 1 file to be selected. -SWFUpload.prototype.selectFile = function () { - this.callFlash("SelectFile"); -}; - -// WARNING: this function does not work in Flash Player 10 -// Public: selectFiles causes a File Selection Dialog window to appear/ This -// dialog allows the user to select any number of files -// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names. -// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around -// for this bug. -SWFUpload.prototype.selectFiles = function () { - this.callFlash("SelectFiles"); -}; - - -// Public: startUpload starts uploading the first file in the queue unless -// the optional parameter 'fileID' specifies the ID -SWFUpload.prototype.startUpload = function (fileID) { - this.callFlash("StartUpload", [fileID]); -}; - -// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index. -// If you do not specify a fileID the current uploading file or first file in the queue is cancelled. -// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter. -SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) { - if (triggerErrorEvent !== false) { - triggerErrorEvent = true; - } - this.callFlash("CancelUpload", [fileID, triggerErrorEvent]); -}; - -// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue. -// If nothing is currently uploading then nothing happens. -SWFUpload.prototype.stopUpload = function () { - this.callFlash("StopUpload"); -}; - -/* ************************ - * Settings methods - * These methods change the SWFUpload settings. - * SWFUpload settings should not be changed directly on the settings object - * since many of the settings need to be passed to Flash in order to take - * effect. - * *********************** */ - -// Public: getStats gets the file statistics object. -SWFUpload.prototype.getStats = function () { - return this.callFlash("GetStats"); -}; - -// Public: setStats changes the SWFUpload statistics. You shouldn't need to -// change the statistics but you can. Changing the statistics does not -// affect SWFUpload accept for the successful_uploads count which is used -// by the upload_limit setting to determine how many files the user may upload. -SWFUpload.prototype.setStats = function (statsObject) { - this.callFlash("SetStats", [statsObject]); -}; - -// Public: getFile retrieves a File object by ID or Index. If the file is -// not found then 'null' is returned. -SWFUpload.prototype.getFile = function (fileID) { - if (typeof(fileID) === "number") { - return this.callFlash("GetFileByIndex", [fileID]); - } else { - return this.callFlash("GetFile", [fileID]); - } -}; - -// Public: addFileParam sets a name/value pair that will be posted with the -// file specified by the Files ID. If the name already exists then the -// exiting value will be overwritten. -SWFUpload.prototype.addFileParam = function (fileID, name, value) { - return this.callFlash("AddFileParam", [fileID, name, value]); -}; - -// Public: removeFileParam removes a previously set (by addFileParam) name/value -// pair from the specified file. -SWFUpload.prototype.removeFileParam = function (fileID, name) { - this.callFlash("RemoveFileParam", [fileID, name]); -}; - -// Public: setUploadUrl changes the upload_url setting. -SWFUpload.prototype.setUploadURL = function (url) { - this.settings.upload_url = url.toString(); - this.callFlash("SetUploadURL", [url]); -}; - -// Public: setPostParams changes the post_params setting -SWFUpload.prototype.setPostParams = function (paramsObject) { - this.settings.post_params = paramsObject; - this.callFlash("SetPostParams", [paramsObject]); -}; - -// Public: addPostParam adds post name/value pair. Each name can have only one value. -SWFUpload.prototype.addPostParam = function (name, value) { - this.settings.post_params[name] = value; - this.callFlash("SetPostParams", [this.settings.post_params]); -}; - -// Public: removePostParam deletes post name/value pair. -SWFUpload.prototype.removePostParam = function (name) { - delete this.settings.post_params[name]; - this.callFlash("SetPostParams", [this.settings.post_params]); -}; - -// Public: setFileTypes changes the file_types setting and the file_types_description setting -SWFUpload.prototype.setFileTypes = function (types, description) { - this.settings.file_types = types; - this.settings.file_types_description = description; - this.callFlash("SetFileTypes", [types, description]); -}; - -// Public: setFileSizeLimit changes the file_size_limit setting -SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) { - this.settings.file_size_limit = fileSizeLimit; - this.callFlash("SetFileSizeLimit", [fileSizeLimit]); -}; - -// Public: setFileUploadLimit changes the file_upload_limit setting -SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) { - this.settings.file_upload_limit = fileUploadLimit; - this.callFlash("SetFileUploadLimit", [fileUploadLimit]); -}; - -// Public: setFileQueueLimit changes the file_queue_limit setting -SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) { - this.settings.file_queue_limit = fileQueueLimit; - this.callFlash("SetFileQueueLimit", [fileQueueLimit]); -}; - -// Public: setFilePostName changes the file_post_name setting -SWFUpload.prototype.setFilePostName = function (filePostName) { - this.settings.file_post_name = filePostName; - this.callFlash("SetFilePostName", [filePostName]); -}; - -// Public: setUseQueryString changes the use_query_string setting -SWFUpload.prototype.setUseQueryString = function (useQueryString) { - this.settings.use_query_string = useQueryString; - this.callFlash("SetUseQueryString", [useQueryString]); -}; - -// Public: setRequeueOnError changes the requeue_on_error setting -SWFUpload.prototype.setRequeueOnError = function (requeueOnError) { - this.settings.requeue_on_error = requeueOnError; - this.callFlash("SetRequeueOnError", [requeueOnError]); -}; - -// Public: setHTTPSuccess changes the http_success setting -SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) { - if (typeof http_status_codes === "string") { - http_status_codes = http_status_codes.replace(" ", "").split(","); - } - - this.settings.http_success = http_status_codes; - this.callFlash("SetHTTPSuccess", [http_status_codes]); -}; - -// Public: setHTTPSuccess changes the http_success setting -SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) { - this.settings.assume_success_timeout = timeout_seconds; - this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]); -}; - -// Public: setDebugEnabled changes the debug_enabled setting -SWFUpload.prototype.setDebugEnabled = function (debugEnabled) { - this.settings.debug_enabled = debugEnabled; - this.callFlash("SetDebugEnabled", [debugEnabled]); -}; - -// Public: setButtonImageURL loads a button image sprite -SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) { - if (buttonImageURL == undefined) { - buttonImageURL = ""; - } - - this.settings.button_image_url = buttonImageURL; - this.callFlash("SetButtonImageURL", [buttonImageURL]); -}; - -// Public: setButtonDimensions resizes the Flash Movie and button -SWFUpload.prototype.setButtonDimensions = function (width, height) { - this.settings.button_width = width; - this.settings.button_height = height; - - var movie = this.getMovieElement(); - if (movie != undefined) { - movie.style.width = width + "px"; - movie.style.height = height + "px"; - } - - this.callFlash("SetButtonDimensions", [width, height]); -}; -// Public: setButtonText Changes the text overlaid on the button -SWFUpload.prototype.setButtonText = function (html) { - this.settings.button_text = html; - this.callFlash("SetButtonText", [html]); -}; -// Public: setButtonTextPadding changes the top and left padding of the text overlay -SWFUpload.prototype.setButtonTextPadding = function (left, top) { - this.settings.button_text_top_padding = top; - this.settings.button_text_left_padding = left; - this.callFlash("SetButtonTextPadding", [left, top]); -}; - -// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button -SWFUpload.prototype.setButtonTextStyle = function (css) { - this.settings.button_text_style = css; - this.callFlash("SetButtonTextStyle", [css]); -}; -// Public: setButtonDisabled disables/enables the button -SWFUpload.prototype.setButtonDisabled = function (isDisabled) { - this.settings.button_disabled = isDisabled; - this.callFlash("SetButtonDisabled", [isDisabled]); -}; -// Public: setButtonAction sets the action that occurs when the button is clicked -SWFUpload.prototype.setButtonAction = function (buttonAction) { - this.settings.button_action = buttonAction; - this.callFlash("SetButtonAction", [buttonAction]); -}; - -// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button -SWFUpload.prototype.setButtonCursor = function (cursor) { - this.settings.button_cursor = cursor; - this.callFlash("SetButtonCursor", [cursor]); -}; - -/* ******************************* - Flash Event Interfaces - These functions are used by Flash to trigger the various - events. - - All these functions a Private. - - Because the ExternalInterface library is buggy the event calls - are added to a queue and the queue then executed by a setTimeout. - This ensures that events are executed in a determinate order and that - the ExternalInterface bugs are avoided. -******************************* */ - -SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) { - // Warning: Don't call this.debug inside here or you'll create an infinite loop - - if (argumentArray == undefined) { - argumentArray = []; - } else if (!(argumentArray instanceof Array)) { - argumentArray = [argumentArray]; - } - - var self = this; - if (typeof this.settings[handlerName] === "function") { - // Queue the event - this.eventQueue.push(function () { - this.settings[handlerName].apply(this, argumentArray); - }); - - // Execute the next queued event - setTimeout(function () { - self.executeNextEvent(); - }, 0); - - } else if (this.settings[handlerName] !== null) { - throw "Event handler " + handlerName + " is unknown or is not a function"; - } -}; - -// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout -// we must queue them in order to garentee that they are executed in order. -SWFUpload.prototype.executeNextEvent = function () { - // Warning: Don't call this.debug inside here or you'll create an infinite loop - - var f = this.eventQueue ? this.eventQueue.shift() : null; - if (typeof(f) === "function") { - f.apply(this); - } -}; - -// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have -// properties that contain characters that are not valid for JavaScript identifiers. To work around this -// the Flash Component escapes the parameter names and we must unescape again before passing them along. -SWFUpload.prototype.unescapeFilePostParams = function (file) { - var reg = /[$]([0-9a-f]{4})/i; - var unescapedPost = {}; - var uk; - - if (file != undefined) { - for (var k in file.post) { - if (file.post.hasOwnProperty(k)) { - uk = k; - var match; - while ((match = reg.exec(uk)) !== null) { - uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16))); - } - unescapedPost[uk] = file.post[k]; - } - } - - file.post = unescapedPost; - } - - return file; -}; - -// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working) -SWFUpload.prototype.testExternalInterface = function () { - try { - return this.callFlash("TestExternalInterface"); - } catch (ex) { - return false; - } -}; - -// Private: This event is called by Flash when it has finished loading. Don't modify this. -// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded. -SWFUpload.prototype.flashReady = function () { - // Check that the movie element is loaded correctly with its ExternalInterface methods defined - var movieElement = this.getMovieElement(); - - if (!movieElement) { - this.debug("Flash called back ready but the flash movie can't be found."); - return; - } - - this.cleanUp(movieElement); - - this.queueEvent("swfupload_loaded_handler"); -}; - -// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE. -// This function is called by Flash each time the ExternalInterface functions are created. -SWFUpload.prototype.cleanUp = function (movieElement) { - // Pro-actively unhook all the Flash functions - try { - if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE - this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)"); - for (var key in movieElement) { - try { - if (typeof(movieElement[key]) === "function") { - movieElement[key] = null; - } - } catch (ex) { - } - } - } - } catch (ex1) { - - } - - // Fix Flashes own cleanup code so if the SWFMovie was removed from the page - // it doesn't display errors. - window["__flash__removeCallback"] = function (instance, name) { - try { - if (instance) { - instance[name] = null; - } - } catch (flashEx) { - - } - }; - -}; - - -/* This is a chance to do something before the browse window opens */ -SWFUpload.prototype.fileDialogStart = function () { - this.queueEvent("file_dialog_start_handler"); -}; - - -/* Called when a file is successfully added to the queue. */ -SWFUpload.prototype.fileQueued = function (file) { - file = this.unescapeFilePostParams(file); - this.queueEvent("file_queued_handler", file); -}; - - -/* Handle errors that occur when an attempt to queue a file fails. */ -SWFUpload.prototype.fileQueueError = function (file, errorCode, message) { - file = this.unescapeFilePostParams(file); - this.queueEvent("file_queue_error_handler", [file, errorCode, message]); -}; - -/* Called after the file dialog has closed and the selected files have been queued. - You could call startUpload here if you want the queued files to begin uploading immediately. */ -SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) { - this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]); -}; - -SWFUpload.prototype.uploadStart = function (file) { - file = this.unescapeFilePostParams(file); - this.queueEvent("return_upload_start_handler", file); -}; - -SWFUpload.prototype.returnUploadStart = function (file) { - var returnValue; - if (typeof this.settings.upload_start_handler === "function") { - file = this.unescapeFilePostParams(file); - returnValue = this.settings.upload_start_handler.call(this, file); - } else if (this.settings.upload_start_handler != undefined) { - throw "upload_start_handler must be a function"; - } - - // Convert undefined to true so if nothing is returned from the upload_start_handler it is - // interpretted as 'true'. - if (returnValue === undefined) { - returnValue = true; - } - - returnValue = !!returnValue; - - this.callFlash("ReturnUploadStart", [returnValue]); -}; - - - -SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]); -}; - -SWFUpload.prototype.uploadError = function (file, errorCode, message) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_error_handler", [file, errorCode, message]); -}; - -SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_success_handler", [file, serverData, responseReceived]); -}; - -SWFUpload.prototype.uploadComplete = function (file) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_complete_handler", file); -}; - -/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the - internal debug console. You can override this event and have messages written where you want. */ -SWFUpload.prototype.debug = function (message) { - this.queueEvent("debug_handler", message); -}; - - -/* ********************************** - Debug Console - The debug console is a self contained, in page location - for debug message to be sent. The Debug Console adds - itself to the body if necessary. - - The console is automatically scrolled as messages appear. - - If you are using your own debug handler or when you deploy to production and - have debug disabled you can remove these functions to reduce the file size - and complexity. -********************************** */ - -// Private: debugMessage is the default debug_handler. If you want to print debug messages -// call the debug() function. When overriding the function your own function should -// check to see if the debug setting is true before outputting debug information. -SWFUpload.prototype.debugMessage = function (message) { - if (this.settings.debug) { - var exceptionMessage, exceptionValues = []; - - // Check for an exception object and print it nicely - if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") { - for (var key in message) { - if (message.hasOwnProperty(key)) { - exceptionValues.push(key + ": " + message[key]); - } - } - exceptionMessage = exceptionValues.join("\n") || ""; - exceptionValues = exceptionMessage.split("\n"); - exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: "); - SWFUpload.Console.writeLine(exceptionMessage); - } else { - SWFUpload.Console.writeLine(message); - } - } -}; - -SWFUpload.Console = {}; -SWFUpload.Console.writeLine = function (message) { - var console, documentForm; - - try { - console = document.getElementById("SWFUpload_Console"); - - if (!console) { - documentForm = document.createElement("form"); - document.getElementsByTagName("body")[0].appendChild(documentForm); - - console = document.createElement("textarea"); - console.id = "SWFUpload_Console"; - console.style.fontFamily = "monospace"; - console.setAttribute("wrap", "off"); - console.wrap = "off"; - console.style.overflow = "auto"; - console.style.width = "700px"; - console.style.height = "350px"; - console.style.margin = "5px"; - documentForm.appendChild(console); - } - - console.value += message + "\n"; - - console.scrollTop = console.scrollHeight - console.clientHeight; - } catch (ex) { - alert("Exception: " + ex.name + " Message: " + ex.message); - } -}; +/**
+ * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
+ *
+ * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
+ *
+ * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzén and Mammon Media and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
+ * http://www.opensource.org/licenses/mit-license.php
+ *
+ */
+
+
+/* ******************* */
+/* Constructor & Init */
+/* ******************* */
+var SWFUpload;
+
+if (SWFUpload == undefined) {
+ SWFUpload = function (settings) {
+ this.initSWFUpload(settings);
+ };
+}
+
+SWFUpload.prototype.initSWFUpload = function (settings) {
+ try {
+ this.customSettings = {}; // A container where developers can place their own settings associated with this instance.
+ this.settings = settings;
+ this.eventQueue = [];
+ this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
+ this.movieElement = null;
+
+
+ // Setup global control tracking
+ SWFUpload.instances[this.movieName] = this;
+
+ // Load the settings. Load the Flash movie.
+ this.initSettings();
+ this.loadFlash();
+ this.displayDebugInfo();
+ } catch (ex) {
+ delete SWFUpload.instances[this.movieName];
+ throw ex;
+ }
+};
+
+/* *************** */
+/* Static Members */
+/* *************** */
+SWFUpload.instances = {};
+SWFUpload.movieCount = 0;
+SWFUpload.version = "2.2.0 2009-03-25";
+SWFUpload.QUEUE_ERROR = {
+ QUEUE_LIMIT_EXCEEDED : -100,
+ FILE_EXCEEDS_SIZE_LIMIT : -110,
+ ZERO_BYTE_FILE : -120,
+ INVALID_FILETYPE : -130
+};
+SWFUpload.UPLOAD_ERROR = {
+ HTTP_ERROR : -200,
+ MISSING_UPLOAD_URL : -210,
+ IO_ERROR : -220,
+ SECURITY_ERROR : -230,
+ UPLOAD_LIMIT_EXCEEDED : -240,
+ UPLOAD_FAILED : -250,
+ SPECIFIED_FILE_ID_NOT_FOUND : -260,
+ FILE_VALIDATION_FAILED : -270,
+ FILE_CANCELLED : -280,
+ UPLOAD_STOPPED : -290
+};
+SWFUpload.FILE_STATUS = {
+ QUEUED : -1,
+ IN_PROGRESS : -2,
+ ERROR : -3,
+ COMPLETE : -4,
+ CANCELLED : -5
+};
+SWFUpload.BUTTON_ACTION = {
+ SELECT_FILE : -100,
+ SELECT_FILES : -110,
+ START_UPLOAD : -120
+};
+SWFUpload.CURSOR = {
+ ARROW : -1,
+ HAND : -2
+};
+SWFUpload.WINDOW_MODE = {
+ WINDOW : "window",
+ TRANSPARENT : "transparent",
+ OPAQUE : "opaque"
+};
+
+// Private: takes a URL, determines if it is relative and converts to an absolute URL
+// using the current site. Only processes the URL if it can, otherwise returns the URL untouched
+SWFUpload.completeURL = function(url) {
+ if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {
+ return url;
+ }
+
+ var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");
+
+ var indexSlash = window.location.pathname.lastIndexOf("/");
+ if (indexSlash <= 0) {
+ path = "/";
+ } else {
+ path = window.location.pathname.substr(0, indexSlash) + "/";
+ }
+
+ return /*currentURL +*/ path + url;
+
+};
+
+
+/* ******************** */
+/* Instance Members */
+/* ******************** */
+
+// Private: initSettings ensures that all the
+// settings are set, getting a default value if one was not assigned.
+SWFUpload.prototype.initSettings = function () {
+ this.ensureDefault = function (settingName, defaultValue) {
+ this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
+ };
+
+ // Upload backend settings
+ this.ensureDefault("upload_url", "");
+ this.ensureDefault("preserve_relative_urls", false);
+ this.ensureDefault("file_post_name", "Filedata");
+ this.ensureDefault("post_params", {});
+ this.ensureDefault("use_query_string", false);
+ this.ensureDefault("requeue_on_error", false);
+ this.ensureDefault("http_success", []);
+ this.ensureDefault("assume_success_timeout", 0);
+
+ // File Settings
+ this.ensureDefault("file_types", "*.*");
+ this.ensureDefault("file_types_description", "All Files");
+ this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"
+ this.ensureDefault("file_upload_limit", 0);
+ this.ensureDefault("file_queue_limit", 0);
+
+ // Flash Settings
+ this.ensureDefault("flash_url", "swfupload.swf");
+ this.ensureDefault("prevent_swf_caching", true);
+
+ // Button Settings
+ this.ensureDefault("button_image_url", "");
+ this.ensureDefault("button_width", 1);
+ this.ensureDefault("button_height", 1);
+ this.ensureDefault("button_text", "");
+ this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
+ this.ensureDefault("button_text_top_padding", 0);
+ this.ensureDefault("button_text_left_padding", 0);
+ this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
+ this.ensureDefault("button_disabled", false);
+ this.ensureDefault("button_placeholder_id", "");
+ this.ensureDefault("button_placeholder", null);
+ this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
+ this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
+
+ // Debug Settings
+ this.ensureDefault("debug", false);
+ this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API
+
+ // Event Handlers
+ this.settings.return_upload_start_handler = this.returnUploadStart;
+ this.ensureDefault("swfupload_loaded_handler", null);
+ this.ensureDefault("file_dialog_start_handler", null);
+ this.ensureDefault("file_queued_handler", null);
+ this.ensureDefault("file_queue_error_handler", null);
+ this.ensureDefault("file_dialog_complete_handler", null);
+
+ this.ensureDefault("upload_start_handler", null);
+ this.ensureDefault("upload_progress_handler", null);
+ this.ensureDefault("upload_error_handler", null);
+ this.ensureDefault("upload_success_handler", null);
+ this.ensureDefault("upload_complete_handler", null);
+
+ this.ensureDefault("debug_handler", this.debugMessage);
+
+ this.ensureDefault("custom_settings", {});
+
+ // Other settings
+ this.customSettings = this.settings.custom_settings;
+
+ // Update the flash url if needed
+ if (!!this.settings.prevent_swf_caching) {
+ this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
+ }
+
+ if (!this.settings.preserve_relative_urls) {
+ //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it
+ this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
+ this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
+ }
+
+ delete this.ensureDefault;
+};
+
+// Private: loadFlash replaces the button_placeholder element with the flash movie.
+SWFUpload.prototype.loadFlash = function () {
+ var targetElement, tempParent;
+
+ // Make sure an element with the ID we are going to use doesn't already exist
+ if (document.getElementById(this.movieName) !== null) {
+ throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
+ }
+
+ // Get the element where we will be placing the flash movie
+ targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
+
+ if (targetElement == undefined) {
+ throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
+ }
+
+ // Append the container and load the flash
+ tempParent = document.createElement("div");
+ tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
+ targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
+
+ // Fix IE Flash/Form bug
+ if (window[this.movieName] == undefined) {
+ window[this.movieName] = this.getMovieElement();
+ }
+
+};
+
+// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
+SWFUpload.prototype.getFlashHTML = function () {
+ // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
+ return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
+ '<param name="wmode" value="', this.settings.button_window_mode, '" />',
+ '<param name="movie" value="', this.settings.flash_url, '" />',
+ '<param name="quality" value="high" />',
+ '<param name="menu" value="false" />',
+ '<param name="allowScriptAccess" value="always" />',
+ '<param name="flashvars" value="' + this.getFlashVars() + '" />',
+ '</object>'].join("");
+};
+
+// Private: getFlashVars builds the parameter string that will be passed
+// to flash in the flashvars param.
+SWFUpload.prototype.getFlashVars = function () {
+ // Build a string from the post param object
+ var paramString = this.buildParamString();
+ var httpSuccessString = this.settings.http_success.join(",");
+
+ // Build the parameter string
+ return ["movieName=", encodeURIComponent(this.movieName),
+ "&uploadURL=", encodeURIComponent(this.settings.upload_url),
+ "&useQueryString=", encodeURIComponent(this.settings.use_query_string),
+ "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
+ "&httpSuccess=", encodeURIComponent(httpSuccessString),
+ "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
+ "&params=", encodeURIComponent(paramString),
+ "&filePostName=", encodeURIComponent(this.settings.file_post_name),
+ "&fileTypes=", encodeURIComponent(this.settings.file_types),
+ "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
+ "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
+ "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
+ "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
+ "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
+ "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
+ "&buttonWidth=", encodeURIComponent(this.settings.button_width),
+ "&buttonHeight=", encodeURIComponent(this.settings.button_height),
+ "&buttonText=", encodeURIComponent(this.settings.button_text),
+ "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
+ "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
+ "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
+ "&buttonAction=", encodeURIComponent(this.settings.button_action),
+ "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
+ "&buttonCursor=", encodeURIComponent(this.settings.button_cursor)
+ ].join("");
+};
+
+// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
+// The element is cached after the first lookup
+SWFUpload.prototype.getMovieElement = function () {
+ if (this.movieElement == undefined) {
+ this.movieElement = document.getElementById(this.movieName);
+ }
+
+ if (this.movieElement === null) {
+ throw "Could not find Flash element";
+ }
+
+ return this.movieElement;
+};
+
+// Private: buildParamString takes the name/value pairs in the post_params setting object
+// and joins them up in to a string formatted "name=value&name=value"
+SWFUpload.prototype.buildParamString = function () {
+ var postParams = this.settings.post_params;
+ var paramStringPairs = [];
+
+ if (typeof(postParams) === "object") {
+ for (var name in postParams) {
+ if (postParams.hasOwnProperty(name)) {
+ paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
+ }
+ }
+ }
+
+ return paramStringPairs.join("&");
+};
+
+// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
+// all references to the SWF, and other objects so memory is properly freed.
+// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
+// Credits: Major improvements provided by steffen
+SWFUpload.prototype.destroy = function () {
+ try {
+ // Make sure Flash is done before we try to remove it
+ this.cancelUpload(null, false);
+
+
+ // Remove the SWFUpload DOM nodes
+ var movieElement = null;
+ movieElement = this.getMovieElement();
+
+ if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
+ // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
+ for (var i in movieElement) {
+ try {
+ if (typeof(movieElement[i]) === "function") {
+ movieElement[i] = null;
+ }
+ } catch (ex1) {}
+ }
+
+ // Remove the Movie Element from the page
+ try {
+ movieElement.parentNode.removeChild(movieElement);
+ } catch (ex) {}
+ }
+
+ // Remove IE form fix reference
+ window[this.movieName] = null;
+
+ // Destroy other references
+ SWFUpload.instances[this.movieName] = null;
+ delete SWFUpload.instances[this.movieName];
+
+ this.movieElement = null;
+ this.settings = null;
+ this.customSettings = null;
+ this.eventQueue = null;
+ this.movieName = null;
+
+
+ return true;
+ } catch (ex2) {
+ return false;
+ }
+};
+
+
+// Public: displayDebugInfo prints out settings and configuration
+// information about this SWFUpload instance.
+// This function (and any references to it) can be deleted when placing
+// SWFUpload in production.
+SWFUpload.prototype.displayDebugInfo = function () {
+ this.debug(
+ [
+ "---SWFUpload Instance Info---\n",
+ "Version: ", SWFUpload.version, "\n",
+ "Movie Name: ", this.movieName, "\n",
+ "Settings:\n",
+ "\t", "upload_url: ", this.settings.upload_url, "\n",
+ "\t", "flash_url: ", this.settings.flash_url, "\n",
+ "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",
+ "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n",
+ "\t", "http_success: ", this.settings.http_success.join(", "), "\n",
+ "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n",
+ "\t", "file_post_name: ", this.settings.file_post_name, "\n",
+ "\t", "post_params: ", this.settings.post_params.toString(), "\n",
+ "\t", "file_types: ", this.settings.file_types, "\n",
+ "\t", "file_types_description: ", this.settings.file_types_description, "\n",
+ "\t", "file_size_limit: ", this.settings.file_size_limit, "\n",
+ "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",
+ "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",
+ "\t", "debug: ", this.settings.debug.toString(), "\n",
+
+ "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",
+
+ "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",
+ "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
+ "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",
+ "\t", "button_width: ", this.settings.button_width.toString(), "\n",
+ "\t", "button_height: ", this.settings.button_height.toString(), "\n",
+ "\t", "button_text: ", this.settings.button_text.toString(), "\n",
+ "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",
+ "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",
+ "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
+ "\t", "button_action: ", this.settings.button_action.toString(), "\n",
+ "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",
+
+ "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",
+ "Event Handlers:\n",
+ "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
+ "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
+ "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
+ "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
+ "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
+ "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
+ "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
+ "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
+ "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
+ "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"
+ ].join("")
+ );
+};
+
+/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
+ the maintain v2 API compatibility
+*/
+// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
+SWFUpload.prototype.addSetting = function (name, value, default_value) {
+ if (value == undefined) {
+ return (this.settings[name] = default_value);
+ } else {
+ return (this.settings[name] = value);
+ }
+};
+
+// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
+SWFUpload.prototype.getSetting = function (name) {
+ if (this.settings[name] != undefined) {
+ return this.settings[name];
+ }
+
+ return "";
+};
+
+
+
+// Private: callFlash handles function calls made to the Flash element.
+// Calls are made with a setTimeout for some functions to work around
+// bugs in the ExternalInterface library.
+SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
+ argumentArray = argumentArray || [];
+
+ var movieElement = this.getMovieElement();
+ var returnValue, returnString;
+
+ // Flash's method if calling ExternalInterface methods (code adapted from MooTools).
+ try {
+ returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
+ returnValue = eval(returnString);
+ } catch (ex) {
+ throw "Call to " + functionName + " failed";
+ }
+
+ // Unescape file post param values
+ if (returnValue != undefined && typeof returnValue.post === "object") {
+ returnValue = this.unescapeFilePostParams(returnValue);
+ }
+
+ return returnValue;
+};
+
+/* *****************************
+ -- Flash control methods --
+ Your UI should use these
+ to operate SWFUpload
+ ***************************** */
+
+// WARNING: this function does not work in Flash Player 10
+// Public: selectFile causes a File Selection Dialog window to appear. This
+// dialog only allows 1 file to be selected.
+SWFUpload.prototype.selectFile = function () {
+ this.callFlash("SelectFile");
+};
+
+// WARNING: this function does not work in Flash Player 10
+// Public: selectFiles causes a File Selection Dialog window to appear/ This
+// dialog allows the user to select any number of files
+// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
+// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
+// for this bug.
+SWFUpload.prototype.selectFiles = function () {
+ this.callFlash("SelectFiles");
+};
+
+
+// Public: startUpload starts uploading the first file in the queue unless
+// the optional parameter 'fileID' specifies the ID
+SWFUpload.prototype.startUpload = function (fileID) {
+ this.callFlash("StartUpload", [fileID]);
+};
+
+// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index.
+// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
+// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
+SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
+ if (triggerErrorEvent !== false) {
+ triggerErrorEvent = true;
+ }
+ this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
+};
+
+// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
+// If nothing is currently uploading then nothing happens.
+SWFUpload.prototype.stopUpload = function () {
+ this.callFlash("StopUpload");
+};
+
+/* ************************
+ * Settings methods
+ * These methods change the SWFUpload settings.
+ * SWFUpload settings should not be changed directly on the settings object
+ * since many of the settings need to be passed to Flash in order to take
+ * effect.
+ * *********************** */
+
+// Public: getStats gets the file statistics object.
+SWFUpload.prototype.getStats = function () {
+ return this.callFlash("GetStats");
+};
+
+// Public: setStats changes the SWFUpload statistics. You shouldn't need to
+// change the statistics but you can. Changing the statistics does not
+// affect SWFUpload accept for the successful_uploads count which is used
+// by the upload_limit setting to determine how many files the user may upload.
+SWFUpload.prototype.setStats = function (statsObject) {
+ this.callFlash("SetStats", [statsObject]);
+};
+
+// Public: getFile retrieves a File object by ID or Index. If the file is
+// not found then 'null' is returned.
+SWFUpload.prototype.getFile = function (fileID) {
+ if (typeof(fileID) === "number") {
+ return this.callFlash("GetFileByIndex", [fileID]);
+ } else {
+ return this.callFlash("GetFile", [fileID]);
+ }
+};
+
+// Public: addFileParam sets a name/value pair that will be posted with the
+// file specified by the Files ID. If the name already exists then the
+// exiting value will be overwritten.
+SWFUpload.prototype.addFileParam = function (fileID, name, value) {
+ return this.callFlash("AddFileParam", [fileID, name, value]);
+};
+
+// Public: removeFileParam removes a previously set (by addFileParam) name/value
+// pair from the specified file.
+SWFUpload.prototype.removeFileParam = function (fileID, name) {
+ this.callFlash("RemoveFileParam", [fileID, name]);
+};
+
+// Public: setUploadUrl changes the upload_url setting.
+SWFUpload.prototype.setUploadURL = function (url) {
+ this.settings.upload_url = url.toString();
+ this.callFlash("SetUploadURL", [url]);
+};
+
+// Public: setPostParams changes the post_params setting
+SWFUpload.prototype.setPostParams = function (paramsObject) {
+ this.settings.post_params = paramsObject;
+ this.callFlash("SetPostParams", [paramsObject]);
+};
+
+// Public: addPostParam adds post name/value pair. Each name can have only one value.
+SWFUpload.prototype.addPostParam = function (name, value) {
+ this.settings.post_params[name] = value;
+ this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: removePostParam deletes post name/value pair.
+SWFUpload.prototype.removePostParam = function (name) {
+ delete this.settings.post_params[name];
+ this.callFlash("SetPostParams", [this.settings.post_params]);
+};
+
+// Public: setFileTypes changes the file_types setting and the file_types_description setting
+SWFUpload.prototype.setFileTypes = function (types, description) {
+ this.settings.file_types = types;
+ this.settings.file_types_description = description;
+ this.callFlash("SetFileTypes", [types, description]);
+};
+
+// Public: setFileSizeLimit changes the file_size_limit setting
+SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
+ this.settings.file_size_limit = fileSizeLimit;
+ this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
+};
+
+// Public: setFileUploadLimit changes the file_upload_limit setting
+SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
+ this.settings.file_upload_limit = fileUploadLimit;
+ this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
+};
+
+// Public: setFileQueueLimit changes the file_queue_limit setting
+SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
+ this.settings.file_queue_limit = fileQueueLimit;
+ this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
+};
+
+// Public: setFilePostName changes the file_post_name setting
+SWFUpload.prototype.setFilePostName = function (filePostName) {
+ this.settings.file_post_name = filePostName;
+ this.callFlash("SetFilePostName", [filePostName]);
+};
+
+// Public: setUseQueryString changes the use_query_string setting
+SWFUpload.prototype.setUseQueryString = function (useQueryString) {
+ this.settings.use_query_string = useQueryString;
+ this.callFlash("SetUseQueryString", [useQueryString]);
+};
+
+// Public: setRequeueOnError changes the requeue_on_error setting
+SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
+ this.settings.requeue_on_error = requeueOnError;
+ this.callFlash("SetRequeueOnError", [requeueOnError]);
+};
+
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
+ if (typeof http_status_codes === "string") {
+ http_status_codes = http_status_codes.replace(" ", "").split(",");
+ }
+
+ this.settings.http_success = http_status_codes;
+ this.callFlash("SetHTTPSuccess", [http_status_codes]);
+};
+
+// Public: setHTTPSuccess changes the http_success setting
+SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
+ this.settings.assume_success_timeout = timeout_seconds;
+ this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
+};
+
+// Public: setDebugEnabled changes the debug_enabled setting
+SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
+ this.settings.debug_enabled = debugEnabled;
+ this.callFlash("SetDebugEnabled", [debugEnabled]);
+};
+
+// Public: setButtonImageURL loads a button image sprite
+SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
+ if (buttonImageURL == undefined) {
+ buttonImageURL = "";
+ }
+
+ this.settings.button_image_url = buttonImageURL;
+ this.callFlash("SetButtonImageURL", [buttonImageURL]);
+};
+
+// Public: setButtonDimensions resizes the Flash Movie and button
+SWFUpload.prototype.setButtonDimensions = function (width, height) {
+ this.settings.button_width = width;
+ this.settings.button_height = height;
+
+ var movie = this.getMovieElement();
+ if (movie != undefined) {
+ movie.style.width = width + "px";
+ movie.style.height = height + "px";
+ }
+
+ this.callFlash("SetButtonDimensions", [width, height]);
+};
+// Public: setButtonText Changes the text overlaid on the button
+SWFUpload.prototype.setButtonText = function (html) {
+ this.settings.button_text = html;
+ this.callFlash("SetButtonText", [html]);
+};
+// Public: setButtonTextPadding changes the top and left padding of the text overlay
+SWFUpload.prototype.setButtonTextPadding = function (left, top) {
+ this.settings.button_text_top_padding = top;
+ this.settings.button_text_left_padding = left;
+ this.callFlash("SetButtonTextPadding", [left, top]);
+};
+
+// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
+SWFUpload.prototype.setButtonTextStyle = function (css) {
+ this.settings.button_text_style = css;
+ this.callFlash("SetButtonTextStyle", [css]);
+};
+// Public: setButtonDisabled disables/enables the button
+SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
+ this.settings.button_disabled = isDisabled;
+ this.callFlash("SetButtonDisabled", [isDisabled]);
+};
+// Public: setButtonAction sets the action that occurs when the button is clicked
+SWFUpload.prototype.setButtonAction = function (buttonAction) {
+ this.settings.button_action = buttonAction;
+ this.callFlash("SetButtonAction", [buttonAction]);
+};
+
+// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
+SWFUpload.prototype.setButtonCursor = function (cursor) {
+ this.settings.button_cursor = cursor;
+ this.callFlash("SetButtonCursor", [cursor]);
+};
+
+/* *******************************
+ Flash Event Interfaces
+ These functions are used by Flash to trigger the various
+ events.
+
+ All these functions a Private.
+
+ Because the ExternalInterface library is buggy the event calls
+ are added to a queue and the queue then executed by a setTimeout.
+ This ensures that events are executed in a determinate order and that
+ the ExternalInterface bugs are avoided.
+******************************* */
+
+SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop
+
+ if (argumentArray == undefined) {
+ argumentArray = [];
+ } else if (!(argumentArray instanceof Array)) {
+ argumentArray = [argumentArray];
+ }
+
+ var self = this;
+ if (typeof this.settings[handlerName] === "function") {
+ // Queue the event
+ this.eventQueue.push(function () {
+ this.settings[handlerName].apply(this, argumentArray);
+ });
+
+ // Execute the next queued event
+ setTimeout(function () {
+ self.executeNextEvent();
+ }, 0);
+
+ } else if (this.settings[handlerName] !== null) {
+ throw "Event handler " + handlerName + " is unknown or is not a function";
+ }
+};
+
+// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout
+// we must queue them in order to garentee that they are executed in order.
+SWFUpload.prototype.executeNextEvent = function () {
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop
+
+ var f = this.eventQueue ? this.eventQueue.shift() : null;
+ if (typeof(f) === "function") {
+ f.apply(this);
+ }
+};
+
+// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
+// properties that contain characters that are not valid for JavaScript identifiers. To work around this
+// the Flash Component escapes the parameter names and we must unescape again before passing them along.
+SWFUpload.prototype.unescapeFilePostParams = function (file) {
+ var reg = /[$]([0-9a-f]{4})/i;
+ var unescapedPost = {};
+ var uk;
+
+ if (file != undefined) {
+ for (var k in file.post) {
+ if (file.post.hasOwnProperty(k)) {
+ uk = k;
+ var match;
+ while ((match = reg.exec(uk)) !== null) {
+ uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
+ }
+ unescapedPost[uk] = file.post[k];
+ }
+ }
+
+ file.post = unescapedPost;
+ }
+
+ return file;
+};
+
+// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
+SWFUpload.prototype.testExternalInterface = function () {
+ try {
+ return this.callFlash("TestExternalInterface");
+ } catch (ex) {
+ return false;
+ }
+};
+
+// Private: This event is called by Flash when it has finished loading. Don't modify this.
+// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
+SWFUpload.prototype.flashReady = function () {
+ // Check that the movie element is loaded correctly with its ExternalInterface methods defined
+ var movieElement = this.getMovieElement();
+
+ if (!movieElement) {
+ this.debug("Flash called back ready but the flash movie can't be found.");
+ return;
+ }
+
+ this.cleanUp(movieElement);
+
+ this.queueEvent("swfupload_loaded_handler");
+};
+
+// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
+// This function is called by Flash each time the ExternalInterface functions are created.
+SWFUpload.prototype.cleanUp = function (movieElement) {
+ // Pro-actively unhook all the Flash functions
+ try {
+ if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
+ this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
+ for (var key in movieElement) {
+ try {
+ if (typeof(movieElement[key]) === "function") {
+ movieElement[key] = null;
+ }
+ } catch (ex) {
+ }
+ }
+ }
+ } catch (ex1) {
+
+ }
+
+ // Fix Flashes own cleanup code so if the SWFMovie was removed from the page
+ // it doesn't display errors.
+ window["__flash__removeCallback"] = function (instance, name) {
+ try {
+ if (instance) {
+ instance[name] = null;
+ }
+ } catch (flashEx) {
+
+ }
+ };
+
+};
+
+
+/* This is a chance to do something before the browse window opens */
+SWFUpload.prototype.fileDialogStart = function () {
+ this.queueEvent("file_dialog_start_handler");
+};
+
+
+/* Called when a file is successfully added to the queue. */
+SWFUpload.prototype.fileQueued = function (file) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("file_queued_handler", file);
+};
+
+
+/* Handle errors that occur when an attempt to queue a file fails. */
+SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
+};
+
+/* Called after the file dialog has closed and the selected files have been queued.
+ You could call startUpload here if you want the queued files to begin uploading immediately. */
+SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
+ this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
+};
+
+SWFUpload.prototype.uploadStart = function (file) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("return_upload_start_handler", file);
+};
+
+SWFUpload.prototype.returnUploadStart = function (file) {
+ var returnValue;
+ if (typeof this.settings.upload_start_handler === "function") {
+ file = this.unescapeFilePostParams(file);
+ returnValue = this.settings.upload_start_handler.call(this, file);
+ } else if (this.settings.upload_start_handler != undefined) {
+ throw "upload_start_handler must be a function";
+ }
+
+ // Convert undefined to true so if nothing is returned from the upload_start_handler it is
+ // interpretted as 'true'.
+ if (returnValue === undefined) {
+ returnValue = true;
+ }
+
+ returnValue = !!returnValue;
+
+ this.callFlash("ReturnUploadStart", [returnValue]);
+};
+
+
+
+SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
+};
+
+SWFUpload.prototype.uploadError = function (file, errorCode, message) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_error_handler", [file, errorCode, message]);
+};
+
+SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
+};
+
+SWFUpload.prototype.uploadComplete = function (file) {
+ file = this.unescapeFilePostParams(file);
+ this.queueEvent("upload_complete_handler", file);
+};
+
+/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
+ internal debug console. You can override this event and have messages written where you want. */
+SWFUpload.prototype.debug = function (message) {
+ this.queueEvent("debug_handler", message);
+};
+
+
+/* **********************************
+ Debug Console
+ The debug console is a self contained, in page location
+ for debug message to be sent. The Debug Console adds
+ itself to the body if necessary.
+
+ The console is automatically scrolled as messages appear.
+
+ If you are using your own debug handler or when you deploy to production and
+ have debug disabled you can remove these functions to reduce the file size
+ and complexity.
+********************************** */
+
+// Private: debugMessage is the default debug_handler. If you want to print debug messages
+// call the debug() function. When overriding the function your own function should
+// check to see if the debug setting is true before outputting debug information.
+SWFUpload.prototype.debugMessage = function (message) {
+ if (this.settings.debug) {
+ var exceptionMessage, exceptionValues = [];
+
+ // Check for an exception object and print it nicely
+ if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
+ for (var key in message) {
+ if (message.hasOwnProperty(key)) {
+ exceptionValues.push(key + ": " + message[key]);
+ }
+ }
+ exceptionMessage = exceptionValues.join("\n") || "";
+ exceptionValues = exceptionMessage.split("\n");
+ exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
+ SWFUpload.Console.writeLine(exceptionMessage);
+ } else {
+ SWFUpload.Console.writeLine(message);
+ }
+ }
+};
+
+SWFUpload.Console = {};
+SWFUpload.Console.writeLine = function (message) {
+ var console, documentForm;
+
+ try {
+ console = document.getElementById("SWFUpload_Console");
+
+ if (!console) {
+ documentForm = document.createElement("form");
+ document.getElementsByTagName("body")[0].appendChild(documentForm);
+
+ console = document.createElement("textarea");
+ console.id = "SWFUpload_Console";
+ console.style.fontFamily = "monospace";
+ console.setAttribute("wrap", "off");
+ console.wrap = "off";
+ console.style.overflow = "auto";
+ console.style.width = "700px";
+ console.style.height = "350px";
+ console.style.margin = "5px";
+ documentForm.appendChild(console);
+ }
+
+ console.value += message + "\n";
+
+ console.scrollTop = console.scrollHeight - console.clientHeight;
+ } catch (ex) {
+ alert("Exception: " + ex.name + " Message: " + ex.message);
+ }
+};
diff --git a/lib/swfupload/swfupload.queue.js b/lib/swfupload/swfupload.queue.js index 69e619da..00aef320 100644 --- a/lib/swfupload/swfupload.queue.js +++ b/lib/swfupload/swfupload.queue.js @@ -1,98 +1,98 @@ -/* - Queue Plug-in - - Features: - *Adds a cancelQueue() method for cancelling the entire queue. - *All queued files are uploaded when startUpload() is called. - *If false is returned from uploadComplete then the queue upload is stopped. - If false is not returned (strict comparison) then the queue upload is continued. - *Adds a QueueComplete event that is fired when all the queued files have finished uploading. - Set the event handler with the queue_complete_handler setting. - - */ - -var SWFUpload; -if (typeof(SWFUpload) === "function") { - SWFUpload.queue = {}; - - SWFUpload.prototype.initSettings = (function (oldInitSettings) { - return function () { - if (typeof(oldInitSettings) === "function") { - oldInitSettings.call(this); - } - - this.queueSettings = {}; - - this.queueSettings.queue_cancelled_flag = false; - this.queueSettings.queue_upload_count = 0; - - this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler; - this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler; - this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler; - this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler; - - this.settings.queue_complete_handler = this.settings.queue_complete_handler || null; - }; - })(SWFUpload.prototype.initSettings); - - SWFUpload.prototype.startUpload = function (fileID) { - this.queueSettings.queue_cancelled_flag = false; - this.callFlash("StartUpload", [fileID]); - }; - - SWFUpload.prototype.cancelQueue = function () { - this.queueSettings.queue_cancelled_flag = true; - this.stopUpload(); - - var stats = this.getStats(); - while (stats.files_queued > 0) { - this.cancelUpload(); - stats = this.getStats(); - } - }; - - SWFUpload.queue.uploadStartHandler = function (file) { - var returnValue; - if (typeof(this.queueSettings.user_upload_start_handler) === "function") { - returnValue = this.queueSettings.user_upload_start_handler.call(this, file); - } - - // To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value. - returnValue = (returnValue === false) ? false : true; - - this.queueSettings.queue_cancelled_flag = !returnValue; - - return returnValue; - }; - - SWFUpload.queue.uploadCompleteHandler = function (file) { - var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler; - var continueUpload; - - if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) { - this.queueSettings.queue_upload_count++; - } - - if (typeof(user_upload_complete_handler) === "function") { - continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true; - } else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) { - // If the file was stopped and re-queued don't restart the upload - continueUpload = false; - } else { - continueUpload = true; - } - - if (continueUpload) { - var stats = this.getStats(); - if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) { - this.startUpload(); - } else if (this.queueSettings.queue_cancelled_flag === false) { - this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]); - this.queueSettings.queue_upload_count = 0; - } else { - this.queueSettings.queue_cancelled_flag = false; - this.queueSettings.queue_upload_count = 0; - } - } - }; +/*
+ Queue Plug-in
+
+ Features:
+ *Adds a cancelQueue() method for cancelling the entire queue.
+ *All queued files are uploaded when startUpload() is called.
+ *If false is returned from uploadComplete then the queue upload is stopped.
+ If false is not returned (strict comparison) then the queue upload is continued.
+ *Adds a QueueComplete event that is fired when all the queued files have finished uploading.
+ Set the event handler with the queue_complete_handler setting.
+
+ */
+
+var SWFUpload;
+if (typeof(SWFUpload) === "function") {
+ SWFUpload.queue = {};
+
+ SWFUpload.prototype.initSettings = (function (oldInitSettings) {
+ return function () {
+ if (typeof(oldInitSettings) === "function") {
+ oldInitSettings.call(this);
+ }
+
+ this.queueSettings = {};
+
+ this.queueSettings.queue_cancelled_flag = false;
+ this.queueSettings.queue_upload_count = 0;
+
+ this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler;
+ this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler;
+ this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler;
+ this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler;
+
+ this.settings.queue_complete_handler = this.settings.queue_complete_handler || null;
+ };
+ })(SWFUpload.prototype.initSettings);
+
+ SWFUpload.prototype.startUpload = function (fileID) {
+ this.queueSettings.queue_cancelled_flag = false;
+ this.callFlash("StartUpload", [fileID]);
+ };
+
+ SWFUpload.prototype.cancelQueue = function () {
+ this.queueSettings.queue_cancelled_flag = true;
+ this.stopUpload();
+
+ var stats = this.getStats();
+ while (stats.files_queued > 0) {
+ this.cancelUpload();
+ stats = this.getStats();
+ }
+ };
+
+ SWFUpload.queue.uploadStartHandler = function (file) {
+ var returnValue;
+ if (typeof(this.queueSettings.user_upload_start_handler) === "function") {
+ returnValue = this.queueSettings.user_upload_start_handler.call(this, file);
+ }
+
+ // To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value.
+ returnValue = (returnValue === false) ? false : true;
+
+ this.queueSettings.queue_cancelled_flag = !returnValue;
+
+ return returnValue;
+ };
+
+ SWFUpload.queue.uploadCompleteHandler = function (file) {
+ var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler;
+ var continueUpload;
+
+ if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) {
+ this.queueSettings.queue_upload_count++;
+ }
+
+ if (typeof(user_upload_complete_handler) === "function") {
+ continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true;
+ } else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) {
+ // If the file was stopped and re-queued don't restart the upload
+ continueUpload = false;
+ } else {
+ continueUpload = true;
+ }
+
+ if (continueUpload) {
+ var stats = this.getStats();
+ if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) {
+ this.startUpload();
+ } else if (this.queueSettings.queue_cancelled_flag === false) {
+ this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]);
+ this.queueSettings.queue_upload_count = 0;
+ } else {
+ this.queueSettings.queue_cancelled_flag = false;
+ this.queueSettings.queue_upload_count = 0;
+ }
+ }
+ };
}
\ No newline at end of file |